I don't know if I'm doing something wrong within 3ds Max itself or if it's just something getting goofed up during the FBX import process, but for whatever reason, whenever I import a mesh into the SDK with 2 materials, a third material slot appears which does not correspond to any poly on the mesh.
I've checked in 3ds Max, and all of the faces belong to either material ID 1 or 2, and trying to select material ID 3 does nothing, so now I'm thinking it's something to do with the importing process into the SDK. Has anyone had a similar problem before? I've tried googling this stuff, but the results are always about having too little material slots, not too many.
I've checked in 3ds Max, and all of the faces belong to either material ID 1 or 2, and trying to select material ID 3 does nothing, so now I'm thinking it's something to do with the importing process into the SDK. Has anyone had a similar problem before? I've tried googling this stuff, but the results are always about having too little material slots, not too many.