+1 for the recon plane showing approximate percentage of enemy reinforcements
Yes it has but since there are gametypes for everyone, this could fit in one of those gametypes, right? Something for everyone, as it seems to be RO2's way - which isn't bad if they really can appeal to large audience with different kind of player types.Seems like a very nice idea at first but this has always been an essential part of FPS, knowing how many more guys you gotta kill before you win.
Seems like a very nice idea at first but this has always been an essential part of FPS, knowing how many more guys you gotta kill before you win.
enemy casualties are reported as (minimal/light/substantial/heavy etc.), a rough guide would be a good idea.
This is what Darkest Hour introduced in their latest release and I think it works quite well.
ppl hiding in spawn when they're the last player is bad enough when you know they're hiding there
imagine not knowing the amount and not knowing you need to be flushing them out of spawn
i suppose its an ok idea.. as long as ppl hiding in spawn automatically have their entrails pulled out from every orphus for doing so I'm for it
Is the first part a statement about how it is, or is that also suggestion?
Sounds nice, that's why I am asking
sorry it was a suggestion leading on from yours, i have no idea how HoS will be
however for some reason i presented it in a 'boardroom meeting' kind of way - as if we were sitting around a desk and actually going to make it happen.
Would have hoped you would say 'It is confirmed here'
It would fit with the idea of the magazine (heavy/light) only applied to reinforcements.
But I definitely think you should always be able to see your own reinforcement level (unlike DH!)