Tripwire, as a Steam Deck owner, and on behalf of other Linux users who rely on Proton: for the love of god, please implement / fix your game's EAC authentication issues!
Yes, I understand the Deck probably isn't the best platform for something like RS, but it's the only device I have and I often hook it up to the USB-C dock I have for work for some desktop play.
Honestly, I loved this game back in the days when I had a Windows device - and even now, in offline / training RS2 runs smooth as butter on the Deck at a solid 40-60FPS and that was just with the default settings! As far as I'm aware, it's as simple as a few (relatively small) SDK config changes
If this is not the case, by all means please correct me.
Yes, I understand the Deck probably isn't the best platform for something like RS, but it's the only device I have and I often hook it up to the USB-C dock I have for work for some desktop play.
Honestly, I loved this game back in the days when I had a Windows device - and even now, in offline / training RS2 runs smooth as butter on the Deck at a solid 40-60FPS and that was just with the default settings! As far as I'm aware, it's as simple as a few (relatively small) SDK config changes
Easy Anti-Cheat
Proton supports Easy Anti-Cheat without requiring any recompilation, but it does require you to manually enable support for your build by following these steps in order:
- Go into the SDK Configuration settings menu on the EAC partner site and enable Linux as a client platform.
- Go into the Client Module Releases menu on the EAC partner site, choose the Unix platform, and activate a module. If you cannot find the Linux module in the status dashboards, please contact EAC support.
- Once that's done, download the EAC SDK and find the Linux library (\Client\Assets\Plugins\x86_64\libeasyanticheat.so) for the SDK version integrated with your game, rename it to easyanticheat_x64.so, and add it to your depot next to the Windows library (EasyAntiCheat_x64.dll).
- Lastly, on the Steamworks site, publish a new build of your game containing the new depot contents. (You don't have to make any changes to the game executable, just include the new files in the depot contents.)
If this is not the case, by all means please correct me.