I've created a few TriggeredPlayerStarts, 6 initially enabled and 6 initially disabled all with the Tag "Spawn". I then set the event of a mover to Spawn, so it disables and enables corresponding TriggeredPlayerStarts. I've testing this and it seems to work fine right after they're triggered but if I wait a while, even though nothing has triggered them again, I spawn back where the PlayerStarts are supposed to be disabled. I've even created a monitoring mover with the same tag as the PlayerStarts so I can see what Playerstarts are supposed to be active and what aren't. I've used all fields in the mover events to try and fix this. I've also used Proximity triggers but I get the same problem. Is there a time value in the player starts somewhere? Can someone tell me how you properly set these TriggeredPlayerStarts??