Before you read:
Please submit supportive and constructive ideas only.
If you have an idea please dont waste our time with whining and disrespect.
I dont really care if theese ideas are too complex or too many.
Implementing just one or two of them would greatly improve the gameplay.
RO-REALISM MODiFICATION:
1) Group respawn (Map maker Default = 1)
* 4 to 6 players must die to respawn
* 60 min respawntime if 4 players dont die (helps grouping)
* Players in Spawn, will be considered "dead", to avoid AFK.
2) Limited Class respawns (Map maker option)
* Rare weapons has spawn limit IE max 10 MG spawns etc
3) Maps with random objectives:
* Random "on the fly" mission creator (multiple objectives on map that change randomly)
* Once an objective has been capped, you dont know what objective will come next (to avoid map familiarization) This way the game will the gamestyle may dynamically change from defence to attack during the same round.
* The commanders role will be more important, cause ONLY he knows the objectives (on map) And you can only see his map and orders if you are near him.
4) Fix halftracks and tanks
* Limited tank respawns
* Limited Halftrack respawns
* Slow position change for crew.
* Correct armour values (specially the tiger)
5) Realistic communication range and effect
* 3D local VOIP (maximum range 50m?)
* REMOVE team VOIP for all Infantry (tanks and CO has it)
* 3D voicecommands (maximum range 50m?)
* if you see teamtags you are within comm range.
6) Artificial added content to compensate for "not being there":
* Increase suppression FX-Aim shake, stamina bleed, object penetration, SSonic bullets,
slower reload, large smoke puffs)
* Commander does not score him self, but must be close to teammates to share their scores.
* Lessened suppression effect for staying close to Commander
* Teamtags visible for everyone within 25m (in real life its easier to know wher ur mates are)
7) Soundfixes
* Supersonic Cracks from bullets
* Teamporary deafness with tinnitus on near explotions
8) Other realism Ideas:
* Knockdown on heavy explotions and bullet hits to leg (instead of slowing down )
* Becomming "winded" if sprinting too long (instead of auto slowdown)
* Reload fumble (Press "R" twice w/ correct timing for fast and clean reload)
This will make firefights last longer, players will be less-heroic, one will have more time to coordinate and communicate.
Additionally one will survive longer as firefights may be engaged at longer distances.
If we can make a mut/mod, we get to try our needs, while the opposition get their needs = end of unlimited argues and flaming.
PICTURES:
Comming
RELEVANT FORUM THREADS:
Squad systems: http://www.redorchestragame.com/forum/showthread.php?p=115006#post115006
Communication zones: http://www.redorchestragame.com/forum/showthread.php?t=897
Suppression FX:
Artillery/mortars:
Increased fear:
Wound effects:
WE NEED coders, 3D artists, Mapmakers, supporters, and ideas NOW!
Current crew: 1 soundartist, 1-3d artist, 1x Html
If you enjoy this idea and want to help creating a Mod/mutation for RO, based on this, or just have feedback, please contact me.
Please submit supportive and constructive ideas only.
If you have an idea please dont waste our time with whining and disrespect.
I dont really care if theese ideas are too complex or too many.
Implementing just one or two of them would greatly improve the gameplay.
RO-REALISM MODiFICATION:
1) Group respawn (Map maker Default = 1)
* 4 to 6 players must die to respawn
* 60 min respawntime if 4 players dont die (helps grouping)
* Players in Spawn, will be considered "dead", to avoid AFK.
2) Limited Class respawns (Map maker option)
* Rare weapons has spawn limit IE max 10 MG spawns etc
3) Maps with random objectives:
* Random "on the fly" mission creator (multiple objectives on map that change randomly)
* Once an objective has been capped, you dont know what objective will come next (to avoid map familiarization) This way the game will the gamestyle may dynamically change from defence to attack during the same round.
* The commanders role will be more important, cause ONLY he knows the objectives (on map) And you can only see his map and orders if you are near him.
4) Fix halftracks and tanks
* Limited tank respawns
* Limited Halftrack respawns
* Slow position change for crew.
* Correct armour values (specially the tiger)
5) Realistic communication range and effect
* 3D local VOIP (maximum range 50m?)
* REMOVE team VOIP for all Infantry (tanks and CO has it)
* 3D voicecommands (maximum range 50m?)
* if you see teamtags you are within comm range.
6) Artificial added content to compensate for "not being there":
* Increase suppression FX-Aim shake, stamina bleed, object penetration, SSonic bullets,
slower reload, large smoke puffs)
* Commander does not score him self, but must be close to teammates to share their scores.
* Lessened suppression effect for staying close to Commander
* Teamtags visible for everyone within 25m (in real life its easier to know wher ur mates are)
7) Soundfixes
* Supersonic Cracks from bullets
* Teamporary deafness with tinnitus on near explotions
8) Other realism Ideas:
* Knockdown on heavy explotions and bullet hits to leg (instead of slowing down )
* Becomming "winded" if sprinting too long (instead of auto slowdown)
* Reload fumble (Press "R" twice w/ correct timing for fast and clean reload)
This will make firefights last longer, players will be less-heroic, one will have more time to coordinate and communicate.
Additionally one will survive longer as firefights may be engaged at longer distances.
If we can make a mut/mod, we get to try our needs, while the opposition get their needs = end of unlimited argues and flaming.
PICTURES:
Comming
RELEVANT FORUM THREADS:
Squad systems: http://www.redorchestragame.com/forum/showthread.php?p=115006#post115006
Communication zones: http://www.redorchestragame.com/forum/showthread.php?t=897
Suppression FX:
Artillery/mortars:
Increased fear:
Wound effects:
WE NEED coders, 3D artists, Mapmakers, supporters, and ideas NOW!
Current crew: 1 soundartist, 1-3d artist, 1x Html
If you enjoy this idea and want to help creating a Mod/mutation for RO, based on this, or just have feedback, please contact me.
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