Recently I made topic regarding HoE, in which, a bit surprising to me, some of you stated that HoE is easy now.
So after thinking about it, I went to Suicidal. After playing it for a while, I concluded that Suicidal is just easy for me.
Odd, because I see Suicidal as too easy, and HoE as really hard.
So where is the magic? Simple. I'm unable to kill running zeds reliably and quickly. I have theoretical understanding of game for higher difficulties, but I simply lack reflexes and accuracy to shoot quick stuff. And that's why I'm still good medic, because you don't have to aim.
My rough guess is that I hit headshots on Suicidal around 85-95%, while on HoE I do it 50-60% and much slower.
So what's the problem, you might say. Well, thing is this. I'll come here to forums and complain that HoE is too hard as of now because I can't handle pace. While others will say it's easy because they can. So because speed is only relevant change in HoE over Sui, people like me (for which I can't know number) are stuck in weird position, being unable to hit right difficulty.
How to fix it? Well, one idea would be to scale difficulties based more on larger groups, opposed to increasing pace of game, which some might not like. Other one would be to add it as another difficulty after Suicidal that focuses more on hordes.
So after thinking about it, I went to Suicidal. After playing it for a while, I concluded that Suicidal is just easy for me.
Odd, because I see Suicidal as too easy, and HoE as really hard.
So where is the magic? Simple. I'm unable to kill running zeds reliably and quickly. I have theoretical understanding of game for higher difficulties, but I simply lack reflexes and accuracy to shoot quick stuff. And that's why I'm still good medic, because you don't have to aim.
My rough guess is that I hit headshots on Suicidal around 85-95%, while on HoE I do it 50-60% and much slower.
So what's the problem, you might say. Well, thing is this. I'll come here to forums and complain that HoE is too hard as of now because I can't handle pace. While others will say it's easy because they can. So because speed is only relevant change in HoE over Sui, people like me (for which I can't know number) are stuck in weird position, being unable to hit right difficulty.
How to fix it? Well, one idea would be to scale difficulties based more on larger groups, opposed to increasing pace of game, which some might not like. Other one would be to add it as another difficulty after Suicidal that focuses more on hordes.