I really hate how spawning with the survivalist is such a gamble on what you get. Half the time you just get a weapon that's opposite of the skill you selected for level 5, or a pair of revolvers that sell for less than a standard tier 1, or a crovel when you have the medic skill selected for level 10. Considering the theme this year is quality of life, survivalist should finally get its own weapon so it can finally feel consistent on spawn... or be allowed to choose which tier 1 to spawn with in the perk menu. It feels so out of place getting a random starting weapon when every other perk has their own dedicated weapon. I would suggest something versatile and multifunctional to fit with the style of the perk:
Mosin Nagant w/ bayonet
Tier 1.5 (300 dosh)
6 weight
bash replaced with a stab
damage (bullet) = 150
damage (stab) = 100
Damage Type = Ballistic, piercing (stab)
Damage Type Group = Rifle
rpm = 75 (1.25s between shots)
stab rpm = 55
reload first bullet = 1.30s, each bullet after = 0.35s
empty reload = 2s (stripper clip)
mag size = 5
spare ammo = 45
accuracy = 80
This gun would have a lower damage per mag and a similar dps to the Winchester, but is way more punishing on missed shots due to its capacity and slow firerate. I kind of think of this weapon as a spear that can also shoot zeds, as it has a strong melee to justify its higher cost. The rhythm of the gun would be pick off medium Zed's from afar, and to stab trash that gets close. I think this would be an incredibly fun starting weapon and give players an incentive to spawn as a survivalist rather then spawn as something with a better starting gun and then switching perks after wave 1.
Just an idea... I know the bolt action rifle with bayonet idea has been suggested many times before but I honestly think it would be a really fun gun that has its own play style.
Mosin Nagant w/ bayonet
Tier 1.5 (300 dosh)
6 weight
bash replaced with a stab
damage (bullet) = 150
damage (stab) = 100
Damage Type = Ballistic, piercing (stab)
Damage Type Group = Rifle
rpm = 75 (1.25s between shots)
stab rpm = 55
reload first bullet = 1.30s, each bullet after = 0.35s
empty reload = 2s (stripper clip)
mag size = 5
spare ammo = 45
accuracy = 80
This gun would have a lower damage per mag and a similar dps to the Winchester, but is way more punishing on missed shots due to its capacity and slow firerate. I kind of think of this weapon as a spear that can also shoot zeds, as it has a strong melee to justify its higher cost. The rhythm of the gun would be pick off medium Zed's from afar, and to stab trash that gets close. I think this would be an incredibly fun starting weapon and give players an incentive to spawn as a survivalist rather then spawn as something with a better starting gun and then switching perks after wave 1.
Just an idea... I know the bolt action rifle with bayonet idea has been suggested many times before but I honestly think it would be a really fun gun that has its own play style.
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