Now one thing we've always liked about the old KF guns is how great they are to use in a game. They're loud, punchy, and when I'm using a HC, the bassy boom makes the glass of water on my desk shimmer ever so slightly, as if a T. Rex is walking around my garden outside. The bolt action rifles in Red Orchestra: Ostfront are similar.
Great stuff.
KF's retail box says "stellar gunplay hits the spot" for a reason, yanno.
But the new guns? ...eh. If they were in any other FPS, sure, great sounds. But not in KF, they sound so damn weak. The MK23 pistol sounds like a fart in comparision to the 9mm pistol, and the M99 is a bit of a letdown what with being the biggest rifle in the game and sounding like... about the same size as the LAR.
I've been of the opinion that the MK23 needs to be amped up a great deal to match the other handguns, and the M99 needs to be loud enough that a deaf monkey could easily hear it. It makes sense really, and fits alongside every other gun in the game. The FAL hits the spot though IMO.
It's a matter of volume, really.
There's also another issue about the MP5 smg and the M4 rifles sounding rather... wierd. When someone fires them in full-auto and then stops, the sound sounds horribily cut off, like an abrupt stop, that's not right. Where's the echoey bit that every KF gun has? Plus, they always seem to let off 2 rounds per click which is pretty wierd also. But that last bit isn't totally about sound so meh.
What does everyone else have to say about the sound work in KF?
Great stuff.
KF's retail box says "stellar gunplay hits the spot" for a reason, yanno.
But the new guns? ...eh. If they were in any other FPS, sure, great sounds. But not in KF, they sound so damn weak. The MK23 pistol sounds like a fart in comparision to the 9mm pistol, and the M99 is a bit of a letdown what with being the biggest rifle in the game and sounding like... about the same size as the LAR.
I've been of the opinion that the MK23 needs to be amped up a great deal to match the other handguns, and the M99 needs to be loud enough that a deaf monkey could easily hear it. It makes sense really, and fits alongside every other gun in the game. The FAL hits the spot though IMO.
It's a matter of volume, really.
There's also another issue about the MP5 smg and the M4 rifles sounding rather... wierd. When someone fires them in full-auto and then stops, the sound sounds horribily cut off, like an abrupt stop, that's not right. Where's the echoey bit that every KF gun has? Plus, they always seem to let off 2 rounds per click which is pretty wierd also. But that last bit isn't totally about sound so meh.
What does everyone else have to say about the sound work in KF?