+ The graphics are okay not caring much about them
+ Animations are okay, not caring much about them
+ The cover system seems to be a nice Addition, through blindifre there is a nice option for covered suppression fire
+ Destruction is nice to have (in BC2 its really a nice gimmick for getting rid of Snipers) Would be nice if Tanks could finally run down fences *hint hint*
+ Dialling in of range
+ Alternate iron sights for scoped rifles
+ Improved MG system.
++ Penetration, will change the Way people take cover and thus the Way the game is played.
+++ Squad system.
+ Greatly improved AI.
+ Multiplayer "campaign" of successive maps.
+ Sights come up faster and stay aligned at all times, finally one is able to shoot while crouching without having to rest
++++ Tanks, with complete interior and useable viewslits YAY
++++ Not being able to leave a Tank
++++ 64 Solt Server = Win
++++ 2 Realismlevels = big Community, relaxed Realism as a step up for people who played BC2 Hardcore for example, and the next step is hardcore realism.
+/- The countdown game mode looks interesting, though i guess it might not be my cup of Tea.
+/- Death message delay, is something i don't care about.
+/- Reconnaissance aircraft, on the one hand its a bit "gamey" but on the other hand it will lead to more Teamplay through people knowing where the enemy is. If one looks on BC2 the red Triangles really help coordinate Firefights.
+/- suppression system. I like heavy Suppression when its coming from MGs, but smaller guns should not have massive Suppressive Effects. The Suppression from the Artillery/Mortar as shown in the Trailer is perfect.
Nitpicking
- Dialling in of range is too fast (May change if animations are included), considering that changing the Firemode on the STG44 takes some time, a bit of Animation would be nice, or at least short delay before first change, and quick adjustments afterwards.
- Tanks will be difficult for the community to add due to complexity, though the complexity is cool to have :/
EDIT
- Fire Indicator, is kinda meh, even BC2 doesn't have it. Not that i think it will have a big impac, considering you probably won't surive more than a few shots in a vital Area. If that much at all.
+ Animations are okay, not caring much about them
+ The cover system seems to be a nice Addition, through blindifre there is a nice option for covered suppression fire
+ Destruction is nice to have (in BC2 its really a nice gimmick for getting rid of Snipers) Would be nice if Tanks could finally run down fences *hint hint*
+ Dialling in of range
+ Alternate iron sights for scoped rifles
+ Improved MG system.
++ Penetration, will change the Way people take cover and thus the Way the game is played.
+++ Squad system.
+ Greatly improved AI.
+ Multiplayer "campaign" of successive maps.
+ Sights come up faster and stay aligned at all times, finally one is able to shoot while crouching without having to rest
++++ Tanks, with complete interior and useable viewslits YAY
++++ Not being able to leave a Tank
++++ 64 Solt Server = Win
++++ 2 Realismlevels = big Community, relaxed Realism as a step up for people who played BC2 Hardcore for example, and the next step is hardcore realism.
+/- The countdown game mode looks interesting, though i guess it might not be my cup of Tea.
+/- Death message delay, is something i don't care about.
+/- Reconnaissance aircraft, on the one hand its a bit "gamey" but on the other hand it will lead to more Teamplay through people knowing where the enemy is. If one looks on BC2 the red Triangles really help coordinate Firefights.
+/- suppression system. I like heavy Suppression when its coming from MGs, but smaller guns should not have massive Suppressive Effects. The Suppression from the Artillery/Mortar as shown in the Trailer is perfect.
Nitpicking
- Dialling in of range is too fast (May change if animations are included), considering that changing the Firemode on the STG44 takes some time, a bit of Animation would be nice, or at least short delay before first change, and quick adjustments afterwards.
- Tanks will be difficult for the community to add due to complexity, though the complexity is cool to have :/
EDIT
- Fire Indicator, is kinda meh, even BC2 doesn't have it. Not that i think it will have a big impac, considering you probably won't surive more than a few shots in a vital Area. If that much at all.
Last edited:
Upvote
0