??
Is that your way of saying you wanna go far off-topic? Fine...
For starters, they could make managing damage over time vs direct damage (based on immediate threat) a thing again. Not the hardest skill to learn but better than nothing.
Then they could add more (slow moving) projectile based weapons that reward good head leading skills. At that point, FB would be back to it's old form at least.
Next step would be to make something meaningful out of groundfire and the skills that (alledgedly) affect it. The biggest skill requirement in using flame throwers could be based on how to maximize your damage using dots and groundfire properly (as opposed to letting impact dmg do the job and everything else is just tagged on but makes no difference whatsoever).
In order for that to function properly fire incap would need to be changed so:
- It doesn't just instantly trigger on trash
- Incapped AI doesn't steer zeds straight forward but in different directions, which could be potentially controled by the player's positioning (should have been heat wave imo)
Finally, they would need to change the tapping mechanic so that this insane recoil the MWG has means something. Assuming splash damage has been replaced by now, there is a wide range of mechanics that make using this weapon more challenging.
Damage scales with uninterrupted time fired, players have to track metal parts (for whatever reason this has become gamelogic but Idc) such as the flailing scrake's chainsaw arm or a way for other weapons and the alt fire to combo with microwave incap - just to name a few.
Oh yea and RNG on shrapnel needs to go away. Make it a bonus when you manage to hit 4+ zeds with one groundfire flame or whatever other possible solutions. Just not RNG.
Last edited:
Upvote
0