Yep, the more obvious remaining problems:
1. Missing reload when switching shell type.
2. Inability to reload the MGs manually.
3. Setting shell reloading to manual does not work.
4. Tanks bouncing around when static, making the sights jump.
5. Tanks on hills at a distance appear as hovering a meter above the ground (even when from their perspective, they are hull or even turret down position).
6. When switching from P4 gunner to any other position, the AI resets its orders to "fire at will" and starts rotating the turret around and engaging things. Tank commander must reissue "hold fire" every time.
7. When switching from P4 gunner to any other position, and the AI gunner moves the turret around, and then switching back into gunner position, the turret automatically rotates itself to where the human player last had aimed the turret (can be 180 degrees sometimes depending on where AI gunner had moved it to).
8. Can switch to the main gunsight and other positions instantly by clicking the hotkeys for them, skipping the normal movement animations (for example, switching from looking out the left turret slit to main optics).
9. Tank throttle changes itself to 0% (stops) when switching to or from drivers position.
10. Tanks can drive off before the round starts, although stuck in the drivers default view.
11. Lots of tank teleportation going on in multiplayer.
12. Gunner AI has exceptional situational awareness around the P4 tank. Can let him find and rotate the turret at any nearby enemy infantry and then let him blast them, or blast them yourself.
Great testing effort MikkOwl. TWI should have hired you to do their internal testing. Hope they listen to you now.
The test session was pretty short, with not a lot of data collected. Just sort of "try several shots of this here, then this there" for 30 minutes. Just driving into the correct position ate up a lot of the time.
This means the data is unreliable. I am sure the developers know much more about how stuff is supposed to behave and how it is actually behaving. On the forums though, we just have the rumors and peoples impressions from playing. This test, as flawed as it is, was at least a bit more systematic & scientific.