Recently ive started playing on tank maps & ive become addicted to it.
A couple of things that bug me though is that the mkiv's always seem to go up in one or two hits barely ever deflecting any shells. It's firepower is perfect, & its speed is a happy medium between on & off road experiences, but the armour doesnt seem to be able to stand up to much, especially with the later mkIV G & H, especially the H seeing as it should provide pretty much an equal match for the later 34/85 seeing as it had only 20mm less frontal armour than the tiger, but was slightly more sloped.
Also the Panther is about 5-10kph too slow for game balancing & historical accuracy issues, with the large amount of heavier t34/85's on the later maps, the axis forces dont have anything with enough speed to move up & cap/defend objectives since the russian's high speed t34s move up & have time to dig in.
This all becomes especially aparent on arad & ogledow where the panzers seem to get beaten back to their starting places because the mkivs get mashed after taking about 1 hit, whereas Soviet armour deflects shells more often & take about 2-3 direct penetration hits to destroy which ruins the fun for both teams because the germans hae only a little power to repel the enemy, & playing Russians becomes boring as theres no need to check your view or cover your team mates or the other little fun things that makes tank maps so fun because the enemy is being beaten back to their spawn zone.
A couple of things that bug me though is that the mkiv's always seem to go up in one or two hits barely ever deflecting any shells. It's firepower is perfect, & its speed is a happy medium between on & off road experiences, but the armour doesnt seem to be able to stand up to much, especially with the later mkIV G & H, especially the H seeing as it should provide pretty much an equal match for the later 34/85 seeing as it had only 20mm less frontal armour than the tiger, but was slightly more sloped.
Also the Panther is about 5-10kph too slow for game balancing & historical accuracy issues, with the large amount of heavier t34/85's on the later maps, the axis forces dont have anything with enough speed to move up & cap/defend objectives since the russian's high speed t34s move up & have time to dig in.
This all becomes especially aparent on arad & ogledow where the panzers seem to get beaten back to their starting places because the mkivs get mashed after taking about 1 hit, whereas Soviet armour deflects shells more often & take about 2-3 direct penetration hits to destroy which ruins the fun for both teams because the germans hae only a little power to repel the enemy, & playing Russians becomes boring as theres no need to check your view or cover your team mates or the other little fun things that makes tank maps so fun because the enemy is being beaten back to their spawn zone.