First and for most let me say how excited I am for Rising Storm. Game looks awesome. I am really looking forward to a realistic pacific theater game. I just wanted to say how I think the game is going to be, and maybe what other people here are expecting.
I imagine this game centered around attack and defend scenarios. The Japanese force of course defending 99% of the time. B/c They were on the back pedal for a lot of the (end) war.
I’m guessing the Japanese forces will have better camouflage, not in uniform but spots on the maps to hide and ambush oncoming American forces. Game will have a Vietnam y (will you) approach to it because of the jungle fighting.
Here are a few suggestions I have for the game:
Because of the weapon advantage the Americans will have how about we incorporate weapon sway that varies on stamina. This will instantly give defenders a slight advantage while not “nerfing” anything. Attackers who run up the hill will be out of breath and not increases weapon sway against a prone Japanese solder hiding in a bush.
How about *(in very few numbers)* the Japanese forces can spawn in spider holes close to objectives in the maps. The only way you can disable the Japanese forces to spawn there is by nading it or flaming it out with a flame thrower. This will create a “clearing” effect in game play. And also make engineering and flamethrower classes more important.
I imagine this game centered around attack and defend scenarios. The Japanese force of course defending 99% of the time. B/c They were on the back pedal for a lot of the (end) war.
I’m guessing the Japanese forces will have better camouflage, not in uniform but spots on the maps to hide and ambush oncoming American forces. Game will have a Vietnam y (will you) approach to it because of the jungle fighting.
Here are a few suggestions I have for the game:
Because of the weapon advantage the Americans will have how about we incorporate weapon sway that varies on stamina. This will instantly give defenders a slight advantage while not “nerfing” anything. Attackers who run up the hill will be out of breath and not increases weapon sway against a prone Japanese solder hiding in a bush.
How about *(in very few numbers)* the Japanese forces can spawn in spider holes close to objectives in the maps. The only way you can disable the Japanese forces to spawn there is by nading it or flaming it out with a flame thrower. This will create a “clearing” effect in game play. And also make engineering and flamethrower classes more important.
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