As we all know, if you call mortars or artillery, it fires a number of strikes (or barrages, or whatever you want to call them), then there's a cooldown timer until you are able to call fire support again.
WHAT IF, instead of doing it that way, the commander could call mortars or arty, and then choose how many strikes he wants. That way you could have just one quick strike to clear out a pesky MG nest or sniper, and you're not wasting barrages by having arty continuing to fall when there is no longer any enemy in the area. Or you could still choose a long barrage for more of an area denial purpose.
So for example, you'd start with however many strikes occur in a regular barrage (I think it's 5). When you call arty, you select the arty mark, then choose the number of strikes (from 1 - 5), then call it. Only once you've called all 5 strikes does the cooldown timer then come into play.
WHAT IF, instead of doing it that way, the commander could call mortars or arty, and then choose how many strikes he wants. That way you could have just one quick strike to clear out a pesky MG nest or sniper, and you're not wasting barrages by having arty continuing to fall when there is no longer any enemy in the area. Or you could still choose a long barrage for more of an area denial purpose.
So for example, you'd start with however many strikes occur in a regular barrage (I think it's 5). When you call arty, you select the arty mark, then choose the number of strikes (from 1 - 5), then call it. Only once you've called all 5 strikes does the cooldown timer then come into play.