First of all, lets just get this out of the way: I'm not bitching, I simply want to turn a great game into a --hopefully-- masterpiece. The community in general has high standards, and that is a good thing.
Okay, so what do I mean in the title? Well I've talked about this in the old forums in regards to the mod, which also had it, but I don't remember the conclusion. To be specific, you are NOT looking through your avatars (soldiers) eyes. Rather, you are looking through the top-TIP of the helmet. How do I know this? Simple, I play the game and I notice instances where I'm getting shot at by a few pixels, even though in real life you would need to expose your head AT LEAST to fire your weapon.
You probably have, or definitely will, run into occassions where you can't see ANY part of the enemy except a couple of pixels, but the enemy can see you entirely through those pixels, and you get killed by him through a severe disadvantage. I've noticed that in the prone position this is especially true.
Like I said, a soldier should have to reveal his head at least to make a shot using iron sight. What do you guys think?
1)Why is this the norm for most, if not all, FPS's?
2)Is there something technically wrong with putting the FOV at eye level?