Is there a way, no matter how far fetched or out of the box that I could use a static light, but not have it cast shadows. I have one set to shadow already, this other one is mainly just used as a filler to help reach areas as if it was all one big body of light, I just dont want there to be 2 shadows coming off every object, making it obvious Im using 2 lights. A dynamic light of this radius cuts back at least 30 frames, which is terrible considering I really am only using it cause it doesnt shadow cast.