One day it's the zoom, the next day it's the movement speed, the next day it's the number of autos and semis, today it's the speed of ADS.
Seriously guys? We're still on this?
ADS speed is fine. Shoving the sights of a gun up your nose doesn't take that long.
Of course it's fairly quickly, but aligning the gun perfectly with the iron sight however isn't.
But your gun -doesn't- line up perfectly with the ironsights. There is a second or two before you can pop off accurate long-range shots.
You got the pink Hello Kitty edition guns for little girls that are less accurate?
I never hold breath, its waste of time with weapons that are so accurate
and anought skill to use it.
Try to think of each of these as being made by individuals, who may have no connection to the other topics. Yes, there will always be different opinions, and as such, dissent on forums. This is probably a good thing.One day it's the zoom, the next day it's the movement speed, the next day it's the number of autos and semis, today it's the speed of ADS.
Seriously guys? We're still on this?
Everywhere in the game I agree fully with this with one special (but severe) exception. The speed seems plausible & consistant with my real world experiences. But I want you to try this: Try choosing any combat weapon, SPRINT (standing) with it. Then suddenly, let go of the direction keys and press the iron sight button (still holding shift key). Weapon will fly up and align probably 5-8x faster than any other situation, taking place in perhaps 0.1 seconds. There is no way anyone in the world can go from sprinting (athlete style) over rough ground, holding a full sized rifle dangling down their right side, then grab it, shoulder it, and align the sights in 0.1 seconds. At least about a second.ADS speed is fine. Shoving the sights of a gun up your nose doesn't take that long.
The only problem with the iron sights in the speed at which you line your front and rear sights up for long range shots. Because of how quickly this happens (They appear to always be perfectly aligned basically) it means we can take 100-200m shots very quickly,
Actually I don't think there would be any big difference in the speed from keeping weapon down to ADS between holding it in both hands vs. holding the weapon in one hand.As far as I know, your soldier never lets go of his weapon, even when sprinting. The Soviets sprint holding their weapons with two hands, the Germans do it holding their weapons with one hand. You could snap the rifle up pretty quickly with two hands. One-handed would be much slower, but TWI didn't model this for obvious gameplay reasons.
Yes, and they also modelled them so because it's most representative how a soldier actually does sprint with his weapon, you can't run very fast keeping your weapon on your shoulder.Now, why did they model both factions with different spring/carry animations? Simple. The human eye is trained to recognize silhouette before anything else. By giving the Russians/Germans different silhouettes while sprinting, TWI has made it a lot easier to determine whether or not to shoot that guy who just sprinted out into the open.
One day it's the zoom, the next day it's the movement speed, the next day it's the number of autos and semis, today it's the speed of ADS.
Seriously guys? We're still on this?
ADS speed is fine. Shoving the sights of a gun up your nose doesn't take that long.
is it a prohibited talking about a game feature? I'm not whining about something, I just opened a poll about an argument i want to talk about
A few things:
My personal beef about any forum discussion of accuracy, recoil, sway, etc... is the rampant use of the terms "100 meter shots" and "200 meter shots". Respectively, those distances are either halfway across Fallen Fighters square the long way, or all the way across the square diagonally. I'm not picking on your post at all--quite the contrary--I just want to emphasize the actual distances we're talking about.
Sure, you can make a hasty, badly-aimed shot after coming out of a full sprint and aiming at a target 100 meters away, but you won't connect with the target. In fact, while the sights do align quickly, even if you pause to take aim for several seconds, it's hard to get an accurate shot off at a target at that distance while standing and unsupported. Or maybe I'm just a terrible shot or something.
Secondly, the sights are not always perfectly aligned. Recoil from a recent shot results in the displacement of the front and rear sights, as does movement and sudden movements of the mouse. Are they a little too perfectly aligned for full total realism? No doubt. However, until FPS games are played with two mice, the feeling of aligning front and rear sights will never truly be approximated... I'd love it to, if someone can figure out how to use two mice and the keyboard at the same time.
The ironsight speed right now kills the freeaim system. What is the point of having a freeaim system when you can go into ironsights so fast you'll never have to use it? Fast ironsights can be a server side option to keep the twitch shooter fans satisfied.