On the first thing,I'll say some of my own thought on KF perks
For the reason of balance the perk with high fire rate weapons should have low damage per round,the perk with slow fire rate weapons with high damage per round.In this way their DPS are balanced.
DM should be equipped with low fire rate snipery weapons,but with MASSIVE damage.Excellent at engaging far targets,horrable at engaging near targets.
Commando should be equipped with high fire rate assault rifles with moderate damage.
Also,each weapon should have its unique attributes,such as the holographic sight on SA80.
The weapons for DM are lar,xbow and M14.But there are some problems.
Xbow is the heaviest and the most powerful sniper in KF,but heavy,like AWP in CS?AWP means doom in CS,but in nowadays KF a xbow shot can only rage the FP.Is that balanced??WTF is the use of sniper if the rifle is not powerful in single shot?
For the reason of balance,make the xbow in LV6 DM to insta-kill FP on solo HOE and at most 2 shot kill on 6 men HOE and reload of xbow extremely slow,note that ancient xbow shooters can hardly shoot more than 2 bolts in 1 minute...or just make another heavy sniper like the PTRS-41 or boys anti-material rifle(Although this is unlikely to be adopted...).
To LAR,it's just OK.No scope doesn't matter much since it's a cheap weapon...no one carry LAR on fierce battles.
To M14,the nowadays M14 are pretty balanced,but no scope??M14 with laser is horrible in engaging the far targets.A scope please!Leopard,ACOG,anything!Just a scope!How can we engage far targets without a scope??The laser can be removed since it's a totally failure on snipery weapons.
Also,I recommand increasing the M14 bodyshot damage to the same as SCARMK17,since both of them use 7.62*51 rounds...
The weapons for commando are SA80,AK47 and MK17.
To SA80,where comes the big mag of 40 rounds?The original mag size of SA80 is 30.No need to worry about the balance since the holographic sight is such an advantage in aiming.
To AK47,7.62*39 round is much more powerful than the gun's stats shows...call it an AK74 with 5.45*39 rounds.Just change the name.
To MK17,scope is the special attribute of SA80,change the special attribute to another one.(If you want scope,go use the SA80)
I recommand the lasersight for M14.The SCAR weapon module have got underbarrel lasersight.Just put a lasersight to the MK17.This will grant the MK17 special ability of fast trigger,which means that you can fire without aiming with great accuracy on emergency status.
For the reason of balance the perk with high fire rate weapons should have low damage per round,the perk with slow fire rate weapons with high damage per round.In this way their DPS are balanced.
DM should be equipped with low fire rate snipery weapons,but with MASSIVE damage.Excellent at engaging far targets,horrable at engaging near targets.
Commando should be equipped with high fire rate assault rifles with moderate damage.
Also,each weapon should have its unique attributes,such as the holographic sight on SA80.
The weapons for DM are lar,xbow and M14.But there are some problems.
Xbow is the heaviest and the most powerful sniper in KF,but heavy,like AWP in CS?AWP means doom in CS,but in nowadays KF a xbow shot can only rage the FP.Is that balanced??WTF is the use of sniper if the rifle is not powerful in single shot?
For the reason of balance,make the xbow in LV6 DM to insta-kill FP on solo HOE and at most 2 shot kill on 6 men HOE and reload of xbow extremely slow,note that ancient xbow shooters can hardly shoot more than 2 bolts in 1 minute...or just make another heavy sniper like the PTRS-41 or boys anti-material rifle(Although this is unlikely to be adopted...).
To LAR,it's just OK.No scope doesn't matter much since it's a cheap weapon...no one carry LAR on fierce battles.
To M14,the nowadays M14 are pretty balanced,but no scope??M14 with laser is horrible in engaging the far targets.A scope please!Leopard,ACOG,anything!Just a scope!How can we engage far targets without a scope??The laser can be removed since it's a totally failure on snipery weapons.
Also,I recommand increasing the M14 bodyshot damage to the same as SCARMK17,since both of them use 7.62*51 rounds...
The weapons for commando are SA80,AK47 and MK17.
To SA80,where comes the big mag of 40 rounds?The original mag size of SA80 is 30.No need to worry about the balance since the holographic sight is such an advantage in aiming.
To AK47,7.62*39 round is much more powerful than the gun's stats shows...call it an AK74 with 5.45*39 rounds.Just change the name.
To MK17,scope is the special attribute of SA80,change the special attribute to another one.(If you want scope,go use the SA80)
I recommand the lasersight for M14.The SCAR weapon module have got underbarrel lasersight.Just put a lasersight to the MK17.This will grant the MK17 special ability of fast trigger,which means that you can fire without aiming with great accuracy on emergency status.