Or at least I hope so.
To begin with, the current arty/scouting seems to be more than overpowered (on both sides, obviously more in favor of the GI).
Snipers, Tunnels and more in general all troops, even with some limitations (inside building or hidden and not shooting) get spotted too easy.
For the GI this translates into EASY spawnkilling via snipers that messes up the VC ability to spawn closer to an objective to defend. On the other side, the GIs spawn on their leaders mostly, so this problem is handicapping them big time, not to mention doing so through unfair advantage.
The moment a tunnel is spotted, aside from the spawnkilling becoming easy (and legit), the whole team is notified and this ruins the game. Absent a radioman close to a Squad Leader, only the commander should be notified and it's the commander himself that should place the markers on the map. This should not be automatic as it is now.
It's like all players have a radio, worse... a RADAR and this is completely wrong.
If I spot an enemy and mark him, he should be visible only to my closest teammates on map (and hud) because I'm calling him out with my voice not with the radio. So, this is where the radioman comes handy because if he's with a squad leader he can take contacts from the commander and then it's the SL's job to mark those contacts so that only his closest teammates can hear him (presumably, it should be his own squad primarily).
Guys... if you fight by the objectives, every X minutes you're killed by arty, when you spawn, you get spawnkilled by either arty or sniper or camper OR spooky. It's not exactly how it should work, especially considering some of the out-of-map resources can kill you even if you are inside a building.
If some intel is not removed from the game, we may as well be playing some other crappy game with radar all around you. You can't really hide, every X minutes the scout/plane will spot you. Some of the new maps "work in progress" are really huge and dense with foliage and this way of handling contacts is already ruining them.
I find tedious and surpassed the concept of calling the scout, seeing everything on map like he could in one instant report 30+ contacts and their exact locations (you can even see them moving which is completely crazy if you ask me. Not only they see too much, they deliver instantly and they also deliver a live-action report).
This is simply too much and damages the VC a lot. Look at how traps work... a pointman sees everything around him even if he's sprinting... he should be WALKING to see something and only if it is very close to him.
In a nutshell: I think the game needs to improve on the "visibility" settings because they are very unrealistic (I'm not asking for 100% realism am I) and we'd all benefit from a game where the coordination between commander and squad leaders VIA RADIOMEN gains importance. It already looks like a Team Deathmatch on some maps (Territories style) with commanders camping by a radio and everyone else fighting. The GIs push ahead and spawn on leader and every X minutes there's a strike.
Tedious... short-sighted way of designing gameplay.
Final note: The patch is good but the M16 has a too high rate of fire.
According to me a MAJOR component here is missing: the M16 was prone to jamming very easily. The new maps are great (I've been playing them in beta stage all along so I already knew) but Firebase and Compound must be restricted in team size.
Compound is totally unplayable as VC and Firebase is a bad version of how Team Deathmatch worked in games of 15 yrs ago.
To begin with, the current arty/scouting seems to be more than overpowered (on both sides, obviously more in favor of the GI).
Snipers, Tunnels and more in general all troops, even with some limitations (inside building or hidden and not shooting) get spotted too easy.
For the GI this translates into EASY spawnkilling via snipers that messes up the VC ability to spawn closer to an objective to defend. On the other side, the GIs spawn on their leaders mostly, so this problem is handicapping them big time, not to mention doing so through unfair advantage.
The moment a tunnel is spotted, aside from the spawnkilling becoming easy (and legit), the whole team is notified and this ruins the game. Absent a radioman close to a Squad Leader, only the commander should be notified and it's the commander himself that should place the markers on the map. This should not be automatic as it is now.
It's like all players have a radio, worse... a RADAR and this is completely wrong.
If I spot an enemy and mark him, he should be visible only to my closest teammates on map (and hud) because I'm calling him out with my voice not with the radio. So, this is where the radioman comes handy because if he's with a squad leader he can take contacts from the commander and then it's the SL's job to mark those contacts so that only his closest teammates can hear him (presumably, it should be his own squad primarily).
Guys... if you fight by the objectives, every X minutes you're killed by arty, when you spawn, you get spawnkilled by either arty or sniper or camper OR spooky. It's not exactly how it should work, especially considering some of the out-of-map resources can kill you even if you are inside a building.
If some intel is not removed from the game, we may as well be playing some other crappy game with radar all around you. You can't really hide, every X minutes the scout/plane will spot you. Some of the new maps "work in progress" are really huge and dense with foliage and this way of handling contacts is already ruining them.
I find tedious and surpassed the concept of calling the scout, seeing everything on map like he could in one instant report 30+ contacts and their exact locations (you can even see them moving which is completely crazy if you ask me. Not only they see too much, they deliver instantly and they also deliver a live-action report).
This is simply too much and damages the VC a lot. Look at how traps work... a pointman sees everything around him even if he's sprinting... he should be WALKING to see something and only if it is very close to him.
In a nutshell: I think the game needs to improve on the "visibility" settings because they are very unrealistic (I'm not asking for 100% realism am I) and we'd all benefit from a game where the coordination between commander and squad leaders VIA RADIOMEN gains importance. It already looks like a Team Deathmatch on some maps (Territories style) with commanders camping by a radio and everyone else fighting. The GIs push ahead and spawn on leader and every X minutes there's a strike.
Tedious... short-sighted way of designing gameplay.
Final note: The patch is good but the M16 has a too high rate of fire.
According to me a MAJOR component here is missing: the M16 was prone to jamming very easily. The new maps are great (I've been playing them in beta stage all along so I already knew) but Firebase and Compound must be restricted in team size.
Compound is totally unplayable as VC and Firebase is a bad version of how Team Deathmatch worked in games of 15 yrs ago.