blitze said:I'm sorry but most people I tank with are absolute morons. Also whilst server limits are still only 32 players = 16 per side, there are not enough people to fully man tanks.
If I team up with someone who uses restraint, communication and has a sense of battle awareness then I'll crew but most of the time I prefer going Solo.
Don't like it tough.
zeke_stone said:I think to rectify this we should have the gunner position stop reloading ammo automatically unless its occupied, that way when the solo tanker switches to driver to position the tank and then back to gun to shoot, the gun would resume its loading progress from when the position was last occupied.
I agree,if many people just jump out of the tank when i try to join,i am force to drive one on my own,but these changes i would accept,like slower switching between positions and reloading times,so i would use the tank more like long range artillery.Close fight should be domain for at least 2 players,and if its difficult?hell yes it should add longer fight,lol.Hyperion2010 said:Here's the breakdown:
If you cant find a good driver and a good gunner you are better off being good at both by yourself. BUT, you are at a huge disadvantage when facing a tank that has both (ask innociv, he'll tell ya).
If I can find a good driver who knows how to get hull down and who I can communicate with I vastly prefer it, but if there is no driver to be found then I will work on my own at range since cqc for tanks is hopeless with 1 person.