I'm puzzled, really.
I play territory pretty much 99% of the time and I still don't quite get how exactly you win a game of territory? The technical side about capturing areas, depleting reinforcements and lockdown is clear but...
At times the game simply ends when 1 side wins 1 round, at times the game goes on and the other side wins the second round so it ends at 1-1 and the server changes maps (I'm talking about playing on the same server). And at some times when its 1-1 the game goes on and you play 1 more round. What nonsense is that?
One more thing, you've all probably played the single player campaign. What you get to play there is all the multiplayer maps with both the Axis and Allies. So why do we constantly have to play on the same side of the map in multiplayer, when in single player it's obvious that sides keep getting changed?
Historically, there are records of fights in Stalingrad in which a single house would be fought over and for a moment would be under German control, just to be taken by the Russians an hour later again.
Why don't the teams change sides after a round ends? This would be completely realistic and bring A LOT to overall map balance and game dynamics.
I play territory pretty much 99% of the time and I still don't quite get how exactly you win a game of territory? The technical side about capturing areas, depleting reinforcements and lockdown is clear but...
At times the game simply ends when 1 side wins 1 round, at times the game goes on and the other side wins the second round so it ends at 1-1 and the server changes maps (I'm talking about playing on the same server). And at some times when its 1-1 the game goes on and you play 1 more round. What nonsense is that?
One more thing, you've all probably played the single player campaign. What you get to play there is all the multiplayer maps with both the Axis and Allies. So why do we constantly have to play on the same side of the map in multiplayer, when in single player it's obvious that sides keep getting changed?
Historically, there are records of fights in Stalingrad in which a single house would be fought over and for a moment would be under German control, just to be taken by the Russians an hour later again.
Why don't the teams change sides after a round ends? This would be completely realistic and bring A LOT to overall map balance and game dynamics.