If you want to see the uses of smoke, the Gorlitz map is great for that although you hear different opinions due to the tanks.
- If you use smoke to shield your advance, the tankers complain (which is true) that they can no longer see the enemy and use HE to support the attack.
- If you don't use smoke, while the tanks are effective at blowing up def positions, as there is unlimited reinforcements on Gorlitz, they could sit there all day doing that without your team advancing and thus losing on time.
The two ideal usages imo are
- On top of defenders, followed by assaulting SMGs. Good for easily defended areas (ruins) that have a decent kill zone infront of it that has to be crossed.
Get through quickly instead of playing the pop up sniping game.
- Fire lane block. If you have enemy ahead down a road, and enemy to the left down a road, block one off with smoke and attack the other. Flanking fire is the worst as it's not spotted or suppressed and by it's nature not blocked by cover.
On the Gorlitz map it's more iffy on the long bridges with the longer range. Then it's almost impossible to get smoke on the defenders as you can't get close enough. Then I'd say if the assault is stalled, throw the smoke and try get things started again. Maybe on only one side so you can narrow down the front you have to suppress/assault while still getting tank support. But still not idea as without MG support you'll end up playing the nade game in the smoke.
The absolute worst is smoke just in front of your troops. Allows zero support fire but you're fully visable 10 feet away from your starting line.
My 2c, and it just goes to show you how great a game RO is when discussions like this pop up. Better than other WWII FPSers talking about the pros and cons of bunny hopping
T.