Yes, the specimens have more health and thus give more progress per kill (with the same amount of players) on harder difficulties for damage dependent perks.
You get the same amount of damage progress per hit on lower difficulties, unless you're overkilling your targets, so the exp vs time difference is mostly from idle trader time/spawn times, which is somewhat compensated by the fact that you kill specimens more quickly when they have lower health, and when you can afford to buy lots of spare guns to spam throughout the entire round.
Easier to level sharpshooter on the lower difficulties though, because headshot kills give the same progress regardless of specimen health.
Same applies to the ever-annoying stalker kill progression on the Commando.
You get the same amount of damage progress per hit on lower difficulties, unless you're overkilling your targets, so the exp vs time difference is mostly from idle trader time/spawn times, which is somewhat compensated by the fact that you kill specimens more quickly when they have lower health, and when you can afford to buy lots of spare guns to spam throughout the entire round.
Easier to level sharpshooter on the lower difficulties though, because headshot kills give the same progress regardless of specimen health.
Same applies to the ever-annoying stalker kill progression on the Commando.
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