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Simple fix, big fix


Jan 1, 2009
I'd like to request a very simple fix for TWI on the original RedOrchestra.exe file. I believe the build of the executable is set to only use a low amount of memory (2048?). When a large level or even any level with a large amount of textures is cached in, players regardless of their computer's memory size will crash with "create texture fails". A very simple fix we've been having players do is running a program called Large Address Aware on the exe file to set it to use more memory (4096) with huge success. Can TWI update their redorchestra.exe like this to be official so players don't have to do this? Thanks.