Today at the range I like to visit, they were holding a Tactical Rifle shoot. I decided to drop in with my 91/30 and see what it was like to use the real deal in a combat-like situation.
For those who don't know, Tactical Rifle shooting is a type of combat shooting... for rifles...
I'd say, after doing this, that RO:O is a pretty good simulator for what it's like to try using one of these rifles tactically. The only thing I didn't try was hipshooting, but I did shoot on the move using sights. I shot from pretty much all the positions I prefer in RO:O; only standing shooting I really did was when I did the walk-and-shoot section (two targets, two hits required each.) Otherwise, I was kneeling and propping my rifle on the edge or top of my "cover" (hmm, familiar, no?), or shooting prone from behind "cover." Cover is in "" because an empty barrel or a sheet of 3/8 inch plywood ain't cover. It won't even slow a bullet down signifigantly.
Anyway, I was shooting the rifle without the bayonet on. I didn't bring it, since I wasn't sure about their policy on the sticker, and I've got the windage set for having the bayonet off anyway...
Engaging some targets took a moment of aiming, others were easy as pie. Since RO:O doesn't really distinguish (for rifles anyway) between dead-center mass and, say, a shoulder hit (either way, you die), and I didn't have much trouble lining up at LEAST that well quickly at up to about 40-50 yards, I have to give the game the nod again for realism.
Don't even get me started about Stage Three and the infamous "clay birds of doom". They had two hung in the middle of used tires that you had to hit at about 50 yards. A 3" target at 50 yards? What's so tough about that? Well, apparently an M1A with a scope, or an AR with as much $$ spent on mods and optics as I spent on my car isn't a sure-fire way to break them.
I hit one on the first shot. I hit the other on the third.
For those who don't know, Tactical Rifle shooting is a type of combat shooting... for rifles...
I'd say, after doing this, that RO:O is a pretty good simulator for what it's like to try using one of these rifles tactically. The only thing I didn't try was hipshooting, but I did shoot on the move using sights. I shot from pretty much all the positions I prefer in RO:O; only standing shooting I really did was when I did the walk-and-shoot section (two targets, two hits required each.) Otherwise, I was kneeling and propping my rifle on the edge or top of my "cover" (hmm, familiar, no?), or shooting prone from behind "cover." Cover is in "" because an empty barrel or a sheet of 3/8 inch plywood ain't cover. It won't even slow a bullet down signifigantly.
Anyway, I was shooting the rifle without the bayonet on. I didn't bring it, since I wasn't sure about their policy on the sticker, and I've got the windage set for having the bayonet off anyway...
Engaging some targets took a moment of aiming, others were easy as pie. Since RO:O doesn't really distinguish (for rifles anyway) between dead-center mass and, say, a shoulder hit (either way, you die), and I didn't have much trouble lining up at LEAST that well quickly at up to about 40-50 yards, I have to give the game the nod again for realism.
Don't even get me started about Stage Three and the infamous "clay birds of doom". They had two hung in the middle of used tires that you had to hit at about 50 yards. A 3" target at 50 yards? What's so tough about that? Well, apparently an M1A with a scope, or an AR with as much $$ spent on mods and optics as I spent on my car isn't a sure-fire way to break them.
I hit one on the first shot. I hit the other on the third.