Do take note that tutorials are always scripted more or less, including the historical battle.
So what might seem impressive AI now might not be so impressive in the retail game. I remember playing the historical battle in the Napoleon demo and got a pretty hard fight out of it, it looked like very impressive AI.
And though they AI is much better than it was in Empire (actually forming lines lol), it was nowhere near that of the demo.
Same goes for this tutorial campaign, the AI is told what to do for your learning purposes, and actual AI might differ completely.
That said, i like the new little details. Archers with animated bowstrings! My mouth dropped as i watched them, totally didnt expect it.
Then after one melee fight i zoomed in on the ground to check the amount of bodies when i spotted movement: wounded soldiers! Unfortunately they didnt make any sound at all, but i can imagine a mod coming along changing that and adding pain screams. Very hopeful for that, as well as a blood mod
It also ran a lot better than i expected it to, though for safety i set all settings to low and some textures etc to medium.
Ground looked pretty horrid but the units still seemed to have more detail than those in Napoleon.
Explosions from the siegeworks were uglier than those in NTW though, the fire that came out of them looked like a video instead of actual 3d fire.
The muzzleflashes from the musketmen were weaker than in NTW as well.
I need a pc upgrade anyway, must have something to do with the low settings i was playing on
Anyways, im gonna pre-order the limited edition, even though imo its too expensive (80 bucks!) but comes with a statue of Takeda Shingen and ofcourse an artbook which sounds promising considering the quality of art in the demo, and ofcourse some added ingame bonusses like special armour for your online general etc.