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Sharpshooter class the best?

A crossbow bolt to the head is probably the most damaging thing there is in this game. As Sharpshooter you can deal an amazing amount of damage by aiming for the head, although on harder difficulties you'll have trouble taking down the biggest enemies. On a normal 6 player game it's easy enough to wear a Scrake down with the crossbow and then finish him off with dual handcannons when he charges.

Berserker really isn't suited to FF games, although I think Firebug works just fine as long as you be careful not to use the flame thrower to shoot enemies at someone's feet. In non-FF games the Firebug can be a really good support to Berserker, as you can spread fire everywhere and kill all of the weaker pests that bother the Berserker, leaving him to take care of the bigger enemies with his chainsaw. It'd be great if some kind of purchasable fire-retardant suit was added, allowing the berserker to be used this way in FF-enabled games.

The support specialist is useful but can be downright dangerous with FF enabled, as your shotgun easily penetrates all enemies. If you've got a scrake with a team mate behind it you'd best not shoot it. At least, if you do you'd better aim at its feet.
 
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Berseker actually works great on a FF server IF he's smart enough not to run into someone's line of fire. There's little more satisfying as a Sharpshooter than knowing that when that Skrake or Gorefast charges you, one of YOUR guys with a chainsaw is gonna step in the way and slice 'em. And since Sharpshooters aim each shot carefully, there's no reason for you to hit your 'Zerker.

At the moment, I'd say that yes, Sharpshooter is near the top on Perks. The Crossbow is a monster damage-dealer, the Handcannon is an all-arounder, the Lever Rifle is good for taking down small chains of enemies in short order, and the 9mm is the gun you start with and can always fall back on.

You can easily start as Sharpshooter, own the first wave or so with the 9mm, get a Handcannon and Lever or Crossbow by the second round, and be good to go from there. Sharpshooter used to be OKAY on the first wave due to headshot damage, but now getting a damage bonus with the 9mm? They're one of the 'Go to' classes for Wave 1, along with Medic and Berserker!

I think they're balanced pretty well, though, because you DO need enough skill to nail the headshots to get the full effect of the damage bonuses. A Handcannon with 50% extra damage is still only so-so against enemies on Hard without headshots, afterall!

If anything, I would say that they need to boost the damage (And probably cost) of the Lever Action Rifle right now. Above normal, it turns into nearly as big of a pea-shooter as the Bullpup! And if they DO release an M14, it'll make the Lever Action Rifle as it is, totally obselete... Right now, if you're playing on Hard or up, you almost have to take the Crossbow as the Lever Rifle just doesn't cut it, even with the damage boost...
 
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i personally prefer medic. I'm more a defencive player anyway so the extra armour fits my playstyle works well.

but yeah, the LAR isnt the strongest gun on the market. I use that mostly along with HC, so if i were to transition to another cass shaprs will be the way to go for me.

zerker is fun, i'd need to play it a fair bit to get skilled at it to be of any use.

dont like firebug. might try again now that the thrower has more ammo.

havent played support/commando much. too many supports around anyway :p
 
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A crossbow bolt to the head is probably the most damaging thing there is in this game.

This is 100% true, but only if you are comparing a bolt to the head with a higher level sharpshooter and any other high level perk. The lower level sharpshooters don't deal as much damage as higher level support specialists who are wielding a LAW.

I always switch to the sharpshooter perk for the Patriarch. One time I had a whole team of medics and sharpshooters and we were all using crossbows on him. Lol, we circled West London twice with him chasing us and us sniping him. We won without anyone getting seriously hurt by him.

Other perks are better than the sharpshooters in some ways, but if you are aiming to deal high amounts of damage with single shots then sharpshooter is the way to go. Commandos and firebugs can take out trash mobs, berserkers can take out anything, medics can take out anything depending on what they are using for their weapons, Support specialists can do whatever they want as long as they conserve their ammo, and the sharpshooters are the best at either killing or seriously weaking the bigger specimens and going through multiple trash mobs at once (as long as they use a crossbow). :D
 
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Sharpshooter is almost the worst class. 99 % of sharpshooters doesnt pull their own weight at suicidal...
Depend on what you mean by "pull their own weight".

At suicidal, clots take two shots to kill (opposed to only one winchester body shot at hard) - so other perks are better suited to deal with Clots at later waves.

Other perks are also better at killing gorefasts, however a fast handcannon round or crossbow arrow to the body will stun a gorefast for several seconds which is really useful.

At suicidal everyone are rank 5 (or should be). Getting "most frags" isnt really an objective (or should not be anyway).

IMO at later waves Sharpshooters should not focus on thrash zeds like clots and gorefasts. Better to trust them to other roles that are better suited to kill them.

Sharpshooters kill crawlers with a fast single hand cannon shot to the body (which is easy to do even at long range). Same with Stalkers. Sharpshooters also excel at killing sirens at long range before they even become an issue at all and even if they are covered by other zeds. Killing crawlers and sirens (pretty much the two zeds that most people die from) is what a Sharpshooter should focus his attention on most of the time to, as you put it, "pull their own weight".

They can also shoot a flehspound with their crossbow long before it is in range for support specs or berserkers. It is easy to score head shots atleast twice (once before it is enraged and once right after it enrage from the first arrow) which down right kill (in a one or two player suicidal game) or down to take away close to 2/3 it's total HP (in a six player suicidal game). This make the fp much easier to kill once they get closer (and an enraged FP will also kill all zeds in its path which is an added bonus if you enrage it at super long range).

And depending on tactic, sharpshooters are arguably one of the best perks at killing patriarch with too.

Please do not use the frag counter at the end of the wave (which is made up by mostly clots) to measure if a perk pull their own weight or not ;)
 
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Depend on what you mean by "pull their own weight".

At suicidal, clots take two shots to kill (opposed to only one winchester body shot at hard) - so other perks are better suited to deal with Clots at later waves.

Other perks are also better at killing gorefasts, however a fast handcannon round or crossbow arrow to the body will stun a gorefast for several seconds which is really useful.

At suicidal everyone are rank 5 (or should be). Getting "most frags" isnt really an objective (or should not be anyway).

IMO at later waves Sharpshooters should not focus on thrash zeds like clots and gorefasts. Better to trust them to other roles that are better suited to kill them.

Sharpshooters kill crawlers with a fast single hand cannon shot to the body (which is easy to do even at long range). Same with Stalkers. Sharpshooters also excel at killing sirens at long range before they even become an issue at all and even if they are covered by other zeds. Killing crawlers and sirens (pretty much the two zeds that most people die from) is what a Sharpshooter should focus his attention on most of the time to, as you put it, "pull their own weight".

They can also shoot a flehspound with their crossbow long before it is in range for support specs or berserkers. It is easy to score head shots atleast twice (once before it is enraged and once right after it enrage from the first arrow) which down right kill (in a one or two player suicidal game) or down to take away close to 2/3 it's total HP (in a six player suicidal game). This make the fp much easier to kill once they get closer (and an enraged FP will also kill all zeds in its path which is an added bonus if you enrage it at super long range).

And depending on tactic, sharpshooters are arguably one of the best perks at killing patriarch with too.

Please do not use the frag counter at the end of the wave (which is made up by mostly clots) to measure if a perk pull their own weight or not ;)

Yes I can completly agree, as level 5 I know that in hard with 6 players I can kill fps with 3-4 headshots at least and about 5 for suicidal (tried that once on arcade shopping).
Though if a fleshpound is after you and closing in you might aswell shoot it with xbow without zooming, just keep his head in the middle of the screen, with him so close and probably attacking you its a big target.

Yeah the xbow is quite useful against the patriarchs, on hard on westlondon (when others are dead)I use a shoot and run tactic, keeping him at least a block away, and once on biotics labs when all my team got killed I got left with the patriarch with 2 heals left, somehow in the end still killed him lol. Havn't gotten around doing that again though with the "lock in" tactic popular now.

I kind of like the 9mms better now, on suicidal it can be quite easy to get headshots for clots, gorefasts etc. trash zombies as someone said, same for hc but twice as better.
Now on the earlier waves 1-5 I use mainly 9mm and hc as a back-up if I use sharps in those waves. For waves 6+ I start using a hc and a xbow, hc for the small fry, xbow for the bigger ones.

I don't like dual handcannons (as well as dual 9mms) much though, they use the same amount of ammo as a single hc does plus its less accurate, I'd say its mainly best used for emergencies for other perks, for when you're surrounded you can take advantage of its ammo capacity.

Anyway my setup..
level 5
one 9mm, one hc and a xbow

(Sorry if I did any mistakes, 3am here :p)
 
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You can't single-handedly take on scrakes...
Yes you can. Handcannon to the head at melee range stun Scrake. If we do not have a berserker around i always step up to stun the scrake once it get close.

In 6ppl hard games i take down a scrake solo without taking damage using winchester and handcannon once he enrage and get close.

Fleshpounds are trickier... You basically need to use xbow - starting at long range or decapitate it when it get close.

I prefere berserker at later waves.
 
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Yes you can. Handcannon to the head at melee range stun Scrake. If we do not have a berserker around i always step up to stun the scrake once it get close.

In 6ppl hard games i take down a scrake solo without taking damage using winchester and handcannon once he enrage and get close.

Fleshpounds are trickier... You basically need to use xbow - starting at long range or decapitate it when it get close.

I prefere berserker at later waves.
Just wait till the FP gets close enough for you to shoot into its mouth. Works every time.
 
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Depend on what you mean by "pull their own weight".

Please do not use the frag counter at the end of the wave (which is made up by mostly clots) to measure if a perk pull their own weight or not ;)

I see your point, but I was thinking of the Scrake / FP wiping the team surrounded by crawlers. If the noobs would have killed the crawlers, my chainsaw could have saved the day. ;)

Chainsaw kills FP / Scrake's faster and support kills thrash faster than sharpshooter.
If you dont trust shotguns to kill the sirens, have the medic use x-bow.
 
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Sharpshooters are great in this patch, sad about the Support, I reckon the penetration was the only thing needed to be taken out, and the 9 grenades... I never use 9 grenades per wave anyway.....

Personally every wave 7+ onwards, I swap to either SharpShooter or Berkos. Cause I cant see any other way to take out scrakes and FP faster and easier than these 2 classes...

Before, it was SharpShooter, Support, Berkos or Medic. I felt it was a little more balanced on suicidal back then....
 
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