anyone else crashing when creating a new terrain?
Yeah. 3 instances of ue3shadercompiler.exe (or something like that) show up in task manager, then the SDK goes unresponsive.
I should mention someone I know can build terrain fine, the major differences between our computers is I have an AMD cpu, windows vista, and 6gb of ram. He has an intel cpu, windows 7, and 4gb of ram.
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