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PC SDK crashing after opting into beta

TheMutant

Grizzled Veteran
May 31, 2012
556
3
Germany
My SDK crashes after the process:
"Compiling shaders for material MobileMasterMaterial" (takes quite some time).

I have already verified the cache of both the SDK and game. The game itself loads fine.

EDIT: I have opted into the SDK beta as well.

Here is the log snippet, but it does not tell much:
[0007.07] Log: Initializing Engine...
[0007.10] Log: Incomplete cached shader map for material MobileMasterMaterial, quality 0, compiling.
[0122.28] Log: Encountered missing default brush - spawning new one
[0124.05] Log: Wwise(R) SDK Version 2015.1.0 Build 5418. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0124.24] Warning: Failed to load 'Class KFGame.ActorFactoryKFJumpDownLandNavPoint': Failed to find object 'Class KFGame.ActorFactoryKFJumpDownLandNavPoint'
[0124.24] Warning: Failed to find object 'Class KFGame.ActorFactoryKFJumpDownLandNavPoint'
[0127.08] Log: === Critical error: ===
Fatal error!

Address = 0x4094e658 (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x40a89951 (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x40e45883 (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x40e46c18 (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x40a8492a (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x101dc05 (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
Address = 0xcd6cc4 (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0x40e4b2ab (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x40e4b36a (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x8b710574 (filename not found)
Address = 0x8b6bda68 (filename not found)
Address = 0xeacd225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x8b7100ee (filename not found)
Address = 0x8239f6 (filename not found)
Address = 0x3f650000 (filename not found) [in F:\Programme\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]

[0127.08] Exit: Executing UObject::StaticShutdownAfterError
[0127.08] Exit: Executing UWindowsClient::ShutdownAfterError
[0127.09] Exit: Executing UWindowsClient::ShutdownAfterError
[0127.09] Exit: UXAudio2Device::ShutdownAfterError
[0127.11] Exit: UAkAudioDevice::ShutdownAfterError
[0127.11] Log: Shutting down FaceFX...
[0127.11] Log: FaceFX shutdown.
[0127.13] Log: appRequestExit(1)
 
Last edited:
I used to have same issue, but how I fixed the crash was by deleting all of the game content (including deleting all files and directories from SteamApps/Common/KillingFloor2 and My Documents/My Games/KillingFloor2).
Then redownloaded the game and it booted up the SDK.
I guess there were some incompatible package somewhere in the game folders, but the error reporting in UnrealEngine 3 is so amazing it tells it in a very obvious way.
 
Upvote 0
Mine works now. Instead of redownloading the entire game of ~15GB. I removed the SDK via steam, removed the KF2 folder in my documents, removed Binaries, Engine, _CommonRedist folder from the KF2 install folder, removed Configs, Localization, Script folders from the KF2/KFGame install folder. And lastly, the SDK/Templates from the maps folder. Essentially all the folders small in file size.

Never touched a .u or .upk or any other package files.

EDIT: For me it was definitely something to do with the KF2 folder in my documents. When I put my old folder back in there, it crashes again.
 
Last edited:
Upvote 0