The title says it all:
Basically, if you're under the "screen shaking" effect produced by a nearby artillery strike and suddenly the current round/match ends, the "screen shaking" effect is kept in loop during the "end of round" sequence where the score and experience windows are displayed (i.e. the conclusion of a round/match does not seem to terminate the "screen shaking" effect).
This is a very minor bug, the consequences of which are limited to having a shaky view of the map at the end of the round.
P.S. The "screen shaking" effect does not carry over to the next round.
Basically, if you're under the "screen shaking" effect produced by a nearby artillery strike and suddenly the current round/match ends, the "screen shaking" effect is kept in loop during the "end of round" sequence where the score and experience windows are displayed (i.e. the conclusion of a round/match does not seem to terminate the "screen shaking" effect).
This is a very minor bug, the consequences of which are limited to having a shaky view of the map at the end of the round.
P.S. The "screen shaking" effect does not carry over to the next round.