Scoreboard and Score Point System Sugestions
I'll try to keep this short, since i don't want to bore anyone to death. I have some ideas upon how to change the Score System, i don't know if those are improvements, since thats something the DEVs and the communtiy decide over time. I don't know if any or all of this Suggestions have merit or can be implemented, its just a way of starting a discussion (read Discussion, not Flamewar ), this is not a Discussion about YES or NO to Scores, its a discussion about Scores. Please keep that in mind .
I got 6 points into which one can Divide the Score Suggestions:
I guess splitting up the Scores would be well received, though not necessary. If it would be done i would divide the Points in the following categories:
-Confirmed Kills/Kills
-Team/CapPoinits
-Deaths
Possitive Feedback for helping the Team Objective, winning the Map
Here i guess we can stay with the usual way of giving 10 Points to one Capping an Objective, but i suggest giving an additional Capture Point to anyone killing an Enemy in a Hostile Capzone (not yet capped).
In a Friendly Capzone (still under friendly control), one should get 5 Cap Points, for a 5 Minute Stay in the Capzone. Anyone killing an enemy in a Friendly Capzone or killing an Enemy while being oneself in the Capzone, gets 1 Cappoint.
Possitive Feedback for Teamplay
Here i would like to see a Confirmed Kill System, but i guess it could be a pain, and thus not worthy of introduction. But i'll bore you with it nonetheless .
A Confirmed Kill would replace the usual Kill Column in the Scores, one gets a Confirmed Kill, anytime one kills an Enemy Soldier, while a friendly Soldier is within 5 Meters of the first. There would be no action required to get a confirmed Kill, only a check if a friendly Soldier is within 5 Meters. I guess this could encourage People to work in Groups of at least 2, forming natural Buddy Teams. A kill without confirmation would still provide 1 Team Point.
Vehicles: Everyone Crewmember in a Vehicle will receive full credit for Kills done by the Gunner. In a Vehicle with 2 Crewmembers there will be a Teampoint Award for every Kill/Cap of 2 Points, a Vehicle with 3 Crewmembers or more, will receive a Bonus of 4 Teampoints per Kill/Cap
Zero Feedback for "Disruptive" Actions, for example Spawn Camping
To provide less incentive to Camp a Spawn or a Spawnexit, a Player won't be worth Kills/Teampoints for 10 Seconds after being spawned.
Negative Feedback for "bad" Actions, TKing
A Teamkill always result in the deduction of Team/Cap Points and Kills. For each Teamkill one loses 2 Points of the Team/Cap Score and 1 Kill/Confirmed Kill, if the killed Player is in a Capzone the Penalty is doubled, if in the Spawn the Penalty is quadrupled.
Grenades which kill Teammates, after one died do not incur a penalty.
How Tank kills get counted
A destroyed Tank counts as one Confirmed Kill, + 1 Teampoint if with 1 Crewmember, +3 Teampoints if with 2 Crewmembers, and +6 Teampoints if there are at least 3 Crewmembers/Passenger in the Vehicle.
Sidenote:
Killing an Enemy Commander still gives 2 additional Teampoints, and killing an Commander of the own side, doubles the penalty normally incured for Teamkilling.
This is not complete, and if enough possitive Feedback comes in, i'll refine this even more
I'll try to keep this short, since i don't want to bore anyone to death. I have some ideas upon how to change the Score System, i don't know if those are improvements, since thats something the DEVs and the communtiy decide over time. I don't know if any or all of this Suggestions have merit or can be implemented, its just a way of starting a discussion (read Discussion, not Flamewar ), this is not a Discussion about YES or NO to Scores, its a discussion about Scores. Please keep that in mind .
I got 6 points into which one can Divide the Score Suggestions:
- Changes to the Scoreboard in General
- Possitive Feedback for helping the Team Objective, winning the Map
- Possitive Feedback for Teamplay, and individual Actions
- Zero Feedback for "Disruptive" Actions, for example Spawn Camping
- Negative Feedback for "bad" Actions, TKing
- How Tank kills get counted
I guess splitting up the Scores would be well received, though not necessary. If it would be done i would divide the Points in the following categories:
-Confirmed Kills/Kills
-Team/CapPoinits
-Deaths
Possitive Feedback for helping the Team Objective, winning the Map
Here i guess we can stay with the usual way of giving 10 Points to one Capping an Objective, but i suggest giving an additional Capture Point to anyone killing an Enemy in a Hostile Capzone (not yet capped).
In a Friendly Capzone (still under friendly control), one should get 5 Cap Points, for a 5 Minute Stay in the Capzone. Anyone killing an enemy in a Friendly Capzone or killing an Enemy while being oneself in the Capzone, gets 1 Cappoint.
Possitive Feedback for Teamplay
Here i would like to see a Confirmed Kill System, but i guess it could be a pain, and thus not worthy of introduction. But i'll bore you with it nonetheless .
A Confirmed Kill would replace the usual Kill Column in the Scores, one gets a Confirmed Kill, anytime one kills an Enemy Soldier, while a friendly Soldier is within 5 Meters of the first. There would be no action required to get a confirmed Kill, only a check if a friendly Soldier is within 5 Meters. I guess this could encourage People to work in Groups of at least 2, forming natural Buddy Teams. A kill without confirmation would still provide 1 Team Point.
Vehicles: Everyone Crewmember in a Vehicle will receive full credit for Kills done by the Gunner. In a Vehicle with 2 Crewmembers there will be a Teampoint Award for every Kill/Cap of 2 Points, a Vehicle with 3 Crewmembers or more, will receive a Bonus of 4 Teampoints per Kill/Cap
Zero Feedback for "Disruptive" Actions, for example Spawn Camping
To provide less incentive to Camp a Spawn or a Spawnexit, a Player won't be worth Kills/Teampoints for 10 Seconds after being spawned.
Negative Feedback for "bad" Actions, TKing
A Teamkill always result in the deduction of Team/Cap Points and Kills. For each Teamkill one loses 2 Points of the Team/Cap Score and 1 Kill/Confirmed Kill, if the killed Player is in a Capzone the Penalty is doubled, if in the Spawn the Penalty is quadrupled.
Grenades which kill Teammates, after one died do not incur a penalty.
How Tank kills get counted
A destroyed Tank counts as one Confirmed Kill, + 1 Teampoint if with 1 Crewmember, +3 Teampoints if with 2 Crewmembers, and +6 Teampoints if there are at least 3 Crewmembers/Passenger in the Vehicle.
Sidenote:
Killing an Enemy Commander still gives 2 additional Teampoints, and killing an Commander of the own side, doubles the penalty normally incured for Teamkilling.
This is not complete, and if enough possitive Feedback comes in, i'll refine this even more