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Rising Storm Patch Changelog

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
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    Rising Storm Additions

    • 2 New Factions - The United States of America and Japanese
    • 6 New Maps
      • Guadal Canal
      • Hanto
      • Iwo Jima
      • Kwajalein
      • Peleliu
      • Saipan
    • 19 New Weapons
    • Allied Weapons
      • Springfield M1903A1
      • M1911A1
      • M1 Carbine
      • M12 Trench Gun
      • M1 Garand
      • M1903 Sniper
      • Thompson M1928A1
      • M2-2 Flamethrower
      • M1919A6 LMG
      • M1918A2 BAR
      • M1917 HMG
    • Axis Weapons
      • Arisaka Type 38
      • Arisaka Type 99
      • Nambu Type 14
      • Nambu Type 100
      • Type 99 Sniper
      • Type 96 LMG
      • Type 99 LMG
      • Type 92 HMG
      • Type 89 Grenade Discharger
      • Katana

    New Features such as:
    • Booby Traps - Japanese players can plant grenades as booby traps into loose soil or gravel. Americans can defuse booby traps
    • Banzai Charges - Increased damage mitigation for the player who is Banzai charging and increased suppression for Americans who are within close proximity
    • Suicide Kills - Players using grenades to suicide attack the Americans now get credit when their grenade explodes after they die

    General
    • Added ability for Server Admins to set how or if players can spawn with enemy weapons (Off, Hero Only [default], and Hero and Veteran)
    • Added points to Squad Leaders who have their artillery markers used
    • Added points to Squad Leaders who have players spawn on them
    • Added point restore for TK's that are forgiven
    • Foliage can no longer be completely disabled
    • Added Auto Select option to the spawn menu which will first try and spawn the player on their squad leader, and if that is not possible randomly choose between open spawn areas
    • Fixed issue where player view would would sometimes shift when diving to prone in a trench
    • Fixed an issue where players could get stuck between crouched and prone stances
    • Fixed an issue where server balance could be set incorrectly which resulted in bad player or bot spawns
    • Fixed issue where all players on your team would yell spawn message. Now only the player will yell the spawn message. Also added several messages that were in game but never being played (Roughly a 60% increase. We were amazed to find a hidden gem here...)
    • Fixed spectators taking up a player slot. As a result unlocking additional roles.
    • Fixed several additional spectator bugs (such as free roam not being properly enabled)
    • Fixed mouse sensitivity being too high on ultra wide aspect ratios
    • Fixed a texture stretching issue with explosive weapons
    • Altered bandage animation which should cause less head clipping (with walls)
    • Various crash and stability fixes
    • Closed several settings that were being used as exploits
    • Fixed bugs with map voting that would sometimes cause the wrong map to win
    • Fixed players not getting momentum from being shot in multiplayer
    • Improved map loading times
    • Disabled ability to turn foliage off in settings
    • Fixed players that were killed when prone popping up in the air
    • Fixed the Lockdown text showing as Overtime if the Overtime had been active at any point during the match

    Tank
    • Fixed tank crewmen not spawning, also resolved several related issues that kicked crew out of the tank
    • Added ability for tank crew to spawn into an active tank with a bot role available to take over
    • Tank commanders now spawn in the commander cuppola position with the hatch open on the initial spawn

    Weapon
    • The kill message now shows the distance you were killed from (configurable by server admins)
    • Added interruptible single bullet reloads
    • Fixed several infinite ammo exploits
    • Fixed pistol full message error for not "+1" reloads
    • Fixed several conditions that would cause a melee strike to fail to register as a hit
    • Fixed an issue where players could not pick up weapons over low collision
    • Fixed grenades being auto thrown if the user pulled the pin and tried to crawl
    • Fixed players being able to pick up grenades and ammo even when they had reached the max limit
    • Fixed a condition where picking up grenades could cause the ammo count to display incorrectly in the HUD
    • Fixed weapons sticking around in between rounds in Countdown
    • Fixed machine gun barrel change animation not playing correctly on chest high cover
    • Fixed accuracy displaying as over 100% in stats menu
    • Fixed penetrating shots that hit boosting accuracy stat
    • Fixed an issue where scrolling the mouse wheel while deploying would cause the change weapon widget to show up (forcing a weapon swap when attempting to fire)
    • Fixed player "leveling up" binocs
    • Fixed command menu being stuck open if the player died on a fixed MG
    • Fixed an issue where the game was not properly giving players sway when the sway amount was small
    • Melee attacks (or any indirect attacks) should no longer boost or take away from accuracy
    • Weapons (like binocs) that do not use ammo no longer show an ammo counter
    • Fixed timing of shell eject on bolt-action rifles
    • Fixed “speed bolting” rifles
    • Fixed a case where machine guns could fail to reload in classic
    • Fixed issue where players firing full auto weapons would cause the game to stutter
    • Weapons no longer drop when the player has been TK’d
    • Weapons now play sounds when they hit the ground
    • Increased bullet impact and suppression sounds

    Map
    • Fixed several bad machine gun emplacements in RO 2 maps
    • Fixed a case of meshes not resetting between rounds
    • Added Satchel Charge pickups to: Fallen Fighters, Commissars House, Red October Factory, Pavlov’s House, Mamayev Kurgan
    • RO2 maps have been optimized to have less relevancy checks against static meshes on servers
    • Added sounds to destructibles on all RO2 maps
    • Added 30% more reinforcements to all RO2 maps
    • All RO2 maps have had Classic Mode reinforcements and respawn times changed from the defaults and vary between levels

    AI
    • Added greater situational awareness (and choices) for AI
    • Added ability for AI to use grenades
    • AI will now make better tactical decision
    • Fixed many cases of AI getting stuck
    • Fixed AI not playing aggressively as attackers

    Single Player
    • Split Red Orchestra 2 Single Player into its own install and launcher
    • Fixed several issues which would stop players from properly progressing in Single Player
    • Fixed several single player achievements which were not being properly awarded

    UI
    • Added new hint system with player controlled settings (All, New, and Off)
    • Fixed issue where the players weapon selection was not remembered as new players join the server
    • Fixed issue where the players selected role was not remembered as new players joined the server
    • Fixed artillery markers not properly clearing between rounds
    • Fixed Artillery marker moving
    • Removed ability for players to “auto run” by using chat
    • Fixed issue where "space bar" would count as an “enter” stroke in some menus
    • Fixed bug where admin chat would display in the center of the screen and not properly clear away
    • Fixed issue where scoreboard would disappear at the end of the round
    • Fixed player spawn selection menu instantly closing
    • Fixed a dialog box only saying “OK” when the player had been kicked from a server
    • Fixed a cause of the "This role is taken" message being displayed incorrectly
    • Fixed Commanders Tactical View showing the wrong order he gave
    • Fixed Commander’s minimap icons such a enemy spotted appearing in HUD once minimap closed
    • Fixed several minor UI bug
    • Fixed a case where both teams could be awarded victory
    • Fixed Web Admin Map cycle issue (when the same map was in the cycle twice)
     
    yay I'm excited for the weapon drop noises and the ai and the squad leader stuff and wow you guys fixed so much stuff! I don't want to take away from how great this is but I'm a little unsure about the satchel pickups and extra reinforcements. Engineer is one of my favorite classes and blowing up stuff isn't absolutely necessary for victory, why should their duties be done by whoever picks up a satchel, what is their role on maps with no tanks if everyone can get a satchel from the ground. But seriously guys great job you fixed a lot of annoying bugs and added a lot of great things not to mention rising storm
     
    Upvote 0
    Added 30% more reinforcements to all RO2 maps
    Fixed Artillery marker moving
    Fixed an issue where players could get stuck between crouched and prone stances
    Fixed an issue where players could not pick up weapons over low collision
    Fixed grenades being auto thrown if the user pulled the pin and tried to crawl
    Fixed a case where machine guns could fail to reload in classic
    Fixed issue where players firing full auto weapons would cause the game to stutter
    Increased bullet impact and suppression sounds

    HrouE.gif

    (I hope .gifs are allowed here:eek:)
     
    Last edited:
    Upvote 0