I remember in KF1 so many maps were way more industrial and grimey. Much more rust, dirt, rotting wood, and concrete. I'm pretty sure this came from Killing Floor's origins as a half-life mod with the more realistic textures. It kept the game feeling like a horror game, and fit the apocalyptic theme far better. Killing Floor 2 went back and forth on it. It stayed around in maps like The Tragic Kingdom, Power Core, and Nuked (my favorite maps by the way), but went the other way with Biotics Lab, Desolation, and Moonbase. The latter examples were fine as far as maps go, but the horror factor was a lot more subdued. I still miss KF1 maps like Hellride, Waterworks, or the old Biotics Lab.
Personally, my favorite maps are the ones that make me feel like I should get a tetanus shot after playing. I hope the devs bring back that hostile feeling to the environmental textures in Killing Floor 3.
Personally, my favorite maps are the ones that make me feel like I should get a tetanus shot after playing. I hope the devs bring back that hostile feeling to the environmental textures in Killing Floor 3.
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