I participate in a realism campaign where players get only 1 life per round. So in most games, the round ends with one team having all been killed rather than with objectives taken or time running out. After someone gives a msg saying "we're all dead"; we either have an admin restart the map or take a couple minutes to cap all the objectives, starting the next round.
We use the ROMapVariableConfiguration mutator to multiply the spawn time to longer than the round duration atm, which is a bit clumsy in practice.
I need a mutator that allows me to change reinforcements via webadmin. For example, in a 16 vs 16 realism match where we're playing with one life only ... I could award only 16 lives to each side, so once they're all dead the map would end with reinforcements depleted as usual. In a larger linear attack map like Berezina or BDJ, we could play in a 5 or 10 life match with 80 or 160 lives awarded per side respectively.
Whoever can make this mutator will get kudos from me and my homies and a token $10 or €/
We use the ROMapVariableConfiguration mutator to multiply the spawn time to longer than the round duration atm, which is a bit clumsy in practice.
I need a mutator that allows me to change reinforcements via webadmin. For example, in a 16 vs 16 realism match where we're playing with one life only ... I could award only 16 lives to each side, so once they're all dead the map would end with reinforcements depleted as usual. In a larger linear attack map like Berezina or BDJ, we could play in a 5 or 10 life match with 80 or 160 lives awarded per side respectively.
Whoever can make this mutator will get kudos from me and my homies and a token $10 or €/
Last edited: