Can someone make a mutator that limits certain classes until other classes balance it?
For example, make it so there needs to be 5 riflemen before there is more than one semi-auto rifleman. Make it similar with the SMGs, except maybe there only would need to be 3 riflemen to have a second SMGer and at 5 rifleman you get a 3rd SMGer.
This adds historical realism to games with maybe only 10 to 20 people. That way on a map where there should be at least a 3:1 ratio of riflemen to other soldiers, there is, instead of all the 10 people on your team having a semi-auto rifle, MG, sniper or SMG.
I would make it myself if I knew C++/UnrealScript a little better. I only know how to write C++ source files that run with command prompt.
For example, make it so there needs to be 5 riflemen before there is more than one semi-auto rifleman. Make it similar with the SMGs, except maybe there only would need to be 3 riflemen to have a second SMGer and at 5 rifleman you get a 3rd SMGer.
This adds historical realism to games with maybe only 10 to 20 people. That way on a map where there should be at least a 3:1 ratio of riflemen to other soldiers, there is, instead of all the 10 people on your team having a semi-auto rifle, MG, sniper or SMG.
I would make it myself if I knew C++/UnrealScript a little better. I only know how to write C++ source files that run with command prompt.