Ok, I've played lots of shooters/realism oriented fps' in my lifetime. Only in two titles I've seen what can be described as "edge marker" - in Arma 2 and in RO2. It's a dot on the edge of your screen that appears once you have enemy outside of your field of view.
This completely unrealistic feature makes you a superman that has super FOV ranging outside the limits set in the game. In Arma 2 this only involves lowest settings of difficulty (recruit) and is understandable for some less "hardcore" gamers wanting to have a lil' help on the line (plus terrain size in much greater than in regular fps, which makes it harder to spot enemy units). In that game the dots have different colors meant to distinct friends and foes.
Now in RO2 dots are gray and appear only to show the position of enemy forces (outside your FOV) and vary in size depending on distance between player and his opponent. I don't understand why this feature was even introduced in the game, since it always aimed to be better than the "arcade" shooters such as BF and MW. With this "feature" you no longer care that much about rushing out in the open and being shoot at from distance since you can actually "see" your opponent firing from outside your FOV and make out the range from which he fires at you. This makes flanking harder and spotting easier. Sure it works both ways, but what's the point of adding this in a "realistic shooter". Now, I would understand if this "feature" was only limited to standard setting, but this game aims to have "hardcore" setting and while it does so by removing some arcade'ish features it leaves this "tiny one" on.
Therefor I'd wish for this setting to be either disabled in "hardcore" mode (by design or by server setting) or completely removed from the game.
This completely unrealistic feature makes you a superman that has super FOV ranging outside the limits set in the game. In Arma 2 this only involves lowest settings of difficulty (recruit) and is understandable for some less "hardcore" gamers wanting to have a lil' help on the line (plus terrain size in much greater than in regular fps, which makes it harder to spot enemy units). In that game the dots have different colors meant to distinct friends and foes.
Now in RO2 dots are gray and appear only to show the position of enemy forces (outside your FOV) and vary in size depending on distance between player and his opponent. I don't understand why this feature was even introduced in the game, since it always aimed to be better than the "arcade" shooters such as BF and MW. With this "feature" you no longer care that much about rushing out in the open and being shoot at from distance since you can actually "see" your opponent firing from outside your FOV and make out the range from which he fires at you. This makes flanking harder and spotting easier. Sure it works both ways, but what's the point of adding this in a "realistic shooter". Now, I would understand if this "feature" was only limited to standard setting, but this game aims to have "hardcore" setting and while it does so by removing some arcade'ish features it leaves this "tiny one" on.
Therefor I'd wish for this setting to be either disabled in "hardcore" mode (by design or by server setting) or completely removed from the game.
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