What I mean is by this is that sometimes my rifleman should spawn with 11 clips of bullets instead of 10 and sometimes he should spawn with 8. Sometimes he should have no grenades and sometimes one or three instead of two. This small bit of randomness gives the feel of some history behind your soldier and reflects that fact that they've sometimes been in a fire fight before and don't all have the standard issue gear as if they were straight out of basic training.
Obviously, just because in your last life your rifleman got a pistol which he snagged from some german officer that he killed last time he saw action as a trophy, doesn't mean that when you respawn again after his death your going to get a pistol again or be stuck with the 7 clips of rifle bullets you had last life either. It would be on a weighted system so for some example numbers 70% of the time you spawn with the standard issue 2 grenades. Then you've got an 9% chance to spawn with 1 grenade, 3% with none, 2% with a german grenade in addition to your 2 russian ones, 13% odds to spawn with 3 grenades and 3% with 4 grenades. You could have other chances things regardless of what your grenade spawn looked like. So .5% of the time you get a smoke grenade and 3% of the time you get a pistol and 2% of the time you wouldn't respawn with extra MG ammo to resupply MGs.
This isn't really a rifleman exclusive thing it can be applied to any class, I just used rifleman as the example. Maybe .1% of the time the engineer spawns with body armour.
Overall, I'm just trying to go for a bit more realism with this to reflect that Stalingrad wasn't a well organized military parade down the street where everyone was equally supplied and at the same time make add a bit more history to your character and make you feel more connected to the avatar so you might be more interested in staying alive. I know if I spawned with a pistol as a rifleman on a realism server I'd crawl 100m if it meant getting a chance to use it.
As and additional idea:
You could even do some map and event depends things like if your team is really being killed repeatedly by enemy tanks the event triggers and bumps up the odds of rifleman spawning with AT grenades from near-zero to say 10% for two minutes before it deactivates. So 1-2 of your teams 15 riflemen could spawn with one and maybe put it to good use. Another example would be germans lost the last three matches so for the next match they've been reinforced and well supplied so the odds of them getting beneficial random things like more grenades and ammo are increased. Or although the germans won last match they were spamming rambo mgs and smgs all over the place and as a team scoring an abysmal 3% accuracy rate of bullets hitting human targets. So next match they have a chance of triggering the event (say 50%) that makes all their smgs and mgs have vastly increased chances to spawn with less ammo.
Obviously, just because in your last life your rifleman got a pistol which he snagged from some german officer that he killed last time he saw action as a trophy, doesn't mean that when you respawn again after his death your going to get a pistol again or be stuck with the 7 clips of rifle bullets you had last life either. It would be on a weighted system so for some example numbers 70% of the time you spawn with the standard issue 2 grenades. Then you've got an 9% chance to spawn with 1 grenade, 3% with none, 2% with a german grenade in addition to your 2 russian ones, 13% odds to spawn with 3 grenades and 3% with 4 grenades. You could have other chances things regardless of what your grenade spawn looked like. So .5% of the time you get a smoke grenade and 3% of the time you get a pistol and 2% of the time you wouldn't respawn with extra MG ammo to resupply MGs.
This isn't really a rifleman exclusive thing it can be applied to any class, I just used rifleman as the example. Maybe .1% of the time the engineer spawns with body armour.
Overall, I'm just trying to go for a bit more realism with this to reflect that Stalingrad wasn't a well organized military parade down the street where everyone was equally supplied and at the same time make add a bit more history to your character and make you feel more connected to the avatar so you might be more interested in staying alive. I know if I spawned with a pistol as a rifleman on a realism server I'd crawl 100m if it meant getting a chance to use it.
As and additional idea:
You could even do some map and event depends things like if your team is really being killed repeatedly by enemy tanks the event triggers and bumps up the odds of rifleman spawning with AT grenades from near-zero to say 10% for two minutes before it deactivates. So 1-2 of your teams 15 riflemen could spawn with one and maybe put it to good use. Another example would be germans lost the last three matches so for the next match they've been reinforced and well supplied so the odds of them getting beneficial random things like more grenades and ammo are increased. Or although the germans won last match they were spamming rambo mgs and smgs all over the place and as a team scoring an abysmal 3% accuracy rate of bullets hitting human targets. So next match they have a chance of triggering the event (say 50%) that makes all their smgs and mgs have vastly increased chances to spawn with less ammo.