If you've ever played RnL mod (resistance and liberation) you'll know the feature Im talking about. rather than being able to communicate over the entire map, your voice is confined to a radius of about 50 meters. Though you can still type across the map if you need to provided major warnings.
I've always felt that RO was a bit lacking in small unit tactics, people have a tenancy of walking off by themselves in large maps and I think having a standardized close range voice chat would really make the game more immersive, and would encourage infantrymen to stick together so they can speak to one another. The feature when used in RnL really made the game a much more sociable and personal experince, as to be more effective than your enemies, you need to stay close to other teammates and communicate with them. Makes for very intense urban combat, and lots of fun trodding around in hedgerows and trenches talking to your nearby buddies. It also adds great use to the officer classes as people will generally look to them as leadership figures; that coupled with the new "experience system" of RO2 would make an excellent leadership system in the game.
At least in rnl, your enemies also were able to hear what you say, so enemies in the next room will be able to hear you chattering away with your teamates in the room above. makes things very tense, and adds use to being stealthy. Knowing that the game is in Stalingrad, I think there's going to be a lot of room to room combat, and hearing your enemies muffled voices in the room next to you would really add a sense of delicious terror >:]
The example in question
YouTube - 3D Voice Audio
Most people nowdays have microphones, but due to the single channel system that RO used for infantry, there wasn't a whole lot of communication between teammates on the ground. Most of the chatter was just distracting and pointless, but with a radius based system, anybody can talk whenever they want, and (almost) all the information they speak will be relevant to the people around them who can hear them.
I've always felt that RO was a bit lacking in small unit tactics, people have a tenancy of walking off by themselves in large maps and I think having a standardized close range voice chat would really make the game more immersive, and would encourage infantrymen to stick together so they can speak to one another. The feature when used in RnL really made the game a much more sociable and personal experince, as to be more effective than your enemies, you need to stay close to other teammates and communicate with them. Makes for very intense urban combat, and lots of fun trodding around in hedgerows and trenches talking to your nearby buddies. It also adds great use to the officer classes as people will generally look to them as leadership figures; that coupled with the new "experience system" of RO2 would make an excellent leadership system in the game.
At least in rnl, your enemies also were able to hear what you say, so enemies in the next room will be able to hear you chattering away with your teamates in the room above. makes things very tense, and adds use to being stealthy. Knowing that the game is in Stalingrad, I think there's going to be a lot of room to room combat, and hearing your enemies muffled voices in the room next to you would really add a sense of delicious terror >:]
The example in question
YouTube - 3D Voice Audio
Most people nowdays have microphones, but due to the single channel system that RO used for infantry, there wasn't a whole lot of communication between teammates on the ground. Most of the chatter was just distracting and pointless, but with a radius based system, anybody can talk whenever they want, and (almost) all the information they speak will be relevant to the people around them who can hear them.
Last edited: