Why you removed fast-blocking move from game? Zerk's goal is in ability of fast-blocking: 1 - Cuz he is Zerk and meele-master. 2 - His fights is close-in type, and on HoE unblocked hit making lot of damage, and fastly takes away lot of hp.
Perk on 100HP even with that slow "regeneration" stuff on HoE now just useless. I'm very dissappointed. Sad that developers just dot't cares about perk mechanics and listening random idiots, that whining about "Zerk is imbalansed, blablabla", but Berserker wasn't imbalansed, it was just needed to know how to block, and now it's just auto-atacker. It's maybe ok to forbid spamming of block moves, but now it's impossible just to use it fast at any moment. You just killed Zerk mechanic. Earlier he had to block attacks and hitting after that, and now he's just "auto-attacker" - you can just jam right mouse button and play all game by this way.
Perk on 100HP even with that slow "regeneration" stuff on HoE now just useless. I'm very dissappointed. Sad that developers just dot't cares about perk mechanics and listening random idiots, that whining about "Zerk is imbalansed, blablabla", but Berserker wasn't imbalansed, it was just needed to know how to block, and now it's just auto-atacker. It's maybe ok to forbid spamming of block moves, but now it's impossible just to use it fast at any moment. You just killed Zerk mechanic. Earlier he had to block attacks and hitting after that, and now he's just "auto-attacker" - you can just jam right mouse button and play all game by this way.