For the same reason that going to iron sights just after sprinting is faster than going to iron sights when standing still.quickscoping sucks ..why is it in this game?http://www.youtube.com/watch?v=8h5CWm692rc
And this isn't supposed to be a run & gun game? Gimme a break xD
Yeah, that's the problem exactlyOh no! You can sprint with reasonable urgency and shoot unaware opponents in the back of the face with a sniper rifle!
Yeah, that's the problem exactly
Don't act like you don't understand what people are complaining about, you're above that.
Nothing.So what, realistically, would prevent him from shooting someone in the back with his sniper rifle?
...well, there are a bit of controversy on that point.There was a fair delay bringing his gun up
Hopefully.and with that bunky scope blocking half his screen he would have missed had the guy been fighting back.
It's just that the whole process is a bit faster in RO2 and even though it may not be much faster it still makes a significant difference in how the game often plays out.I don't see anything in that video that you couldn't do in Red Orchestra: Ostfront. Honestly. Why wouldn't I be able to shoot an unaware opponent in the back after a full sprint from 5m away?
It's just that the whole process is a bit faster in RO2 and even though it may not be much faster it still makes a significant difference in how the game often plays out.
Some like it, some don't.
Not for me it isn't, Apartments is the only one that even comes close. A rifle bullet will kill someone just as well as an SMG bullet, and if yours connects first then they're definately going down, an SMG just give you more chances to hit or miss.One thing I did notice last night just messing around is that when you first go into Ironsights the weapon has no sway at all for several seconds. At least that was the case with the PPSH I was doing it with. Which means I think the run and gunner will actually be more accurate than someone that has been sitting there with their sights up. That combined with sprinting an being out of stamina not affecting sway or accuracy makes the game surprisingly run and gun friendly. So does the laggy hit detection. It's hell being a bolt user.
All it does is center the weapon.
Considering the distances and the shift key it's actually anything but pointless. I hate to use that term but popping up, scoping and scoring a quick kill is hardly rocket science at the distances currently in the game. Not like you have to spend 5 minutes figuring out where your bullet will land, it's pretty obvious more often than not.You'd be correct. Going into the scoped view doesn't increase accuracy. All it does is center the weapon. And considering the bullet drop, at a distance, quickscoping in ro2 is pointless. It's wasted effort.