Weapon pickup enhancements: listening to the feedback from the free week, we have implemented a much more simple system for picking up/dropping your current weapon. Weapons can now be picked up by looking at the weapon you want to pick up and pressing the Use key. Your current weapon will then be dropped automatically.
How is this going to work when there is a rifle, three panzerfausts, three satchel charges, and a grenade all stacked together? The current system has issues because it's almost impossible to pickup small items that are under or in close proximity to bigger items (try picking up a grenade when there's a rifle sitting right next to it). At least with the current system I'm not in danger of dropping MY weapon when I'm trying to pickup just a grenade however. Please make this a toggleable option unless the targeting of items on the ground is going to be much improved.
Ammo pickup enhancements: when a player drops ammo they now drop a single ammo belt or ammo pouch instead of multiple ammo clips or bullets. This makes the process of taking ammo from a dead enemy (or picking up your ammo when your weapon is shot out of your hand) much easier.
How is this going to work in the context of resupplying a teammate with the same type of gun you have? I know it doesn't happen that often in pub play, but when defending, I've dropped my gun and ammo next to a friend before so he can pickup half my ammo. I then pick my gun and the rest of the ammo up so we're both still fighting without having to die or leave a position. Could you possibly setup the give MG ammo key to also give one clip of your rifle / SMG ammo to a teammate with the same kind of gun? While on the subject, I'd also really like to see the ability to supply the PTRD gunners with additional ammo. Perhaps when you spawn you're carrying one ammo resupply and you can either give it to an MGer or an ATer...