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Level Design Problem with new custom map

Blitzk.-Bob

Grizzled Veteran
Nov 19, 2011
1,121
7
Germany
www.twiladder.com
Hi everybody!

I finished my work on a training map and tried to host it.
It works fine for me and also some mates can join and play that map.
But most people can't connect.

Just the normal loading screen, and after 2 hours they stopped connecting.
There is also a problem with the textures, some buildings have no texture, I can see everything fine, I think there are some files missing?


Thank you!
 
Thanks for you reply.


How are you hosting the server?
- via gameservers.com

Did you give your friends the cookedPC client content?
- no, just over redirect server (also gamerservers.com) ( downloading starts, just some friends can join the server, others can't.

Did you put the cooked server content on the server?
- of course, otherwise it cant work I think?!

Do you have a log of the client and/or server?
- I'll look for this soon

[0080.21] Log: Server switch level: TE-OdW_Truppenuebungsplatz.roe?minplayers=0?maxplayers=8?game=ROGame.ROGameInfoTerritories
[0080.21] Log: URL: Adding default option Name=Player
[0080.21] Log: URL: Adding default option Team=255
[0080.23] Log: LoadMap: TE-OdW_Truppenuebungsplatz.roe?minplayers=0?maxplayers=8?game=ROGame.ROGameInfoTerritories?Name=Player?Team=255
[0080.60] Exit: TcpNetDriver_0 shut down
[0080.97] Warning: Warning, Failed to load Outer for resource 'sov_head_1_M': Package Character_Mats.CHR_Sov_Heads
[0081.43] Log: Terrain::postLoad> CachedMaterial failed to compile? Forcing re-compilation of materal TerrainMaterialResource:TMAT_M_FOC_Dirt_DirtBase01+TMAT_steppe_01_M
[0081.43] Log: Terrain::postLoad> CachedMaterial failed to compile? Forcing re-compilation of materal TerrainMaterialResource:TMAT_steppe_01_M
[0081.47] Log: Game class is 'ROGameInfoTerritories'
[0081.48] Log: NetMode is now 1
[0082.47] Log: Primary PhysX scene will be in software.
[0082.47] Log: Creating Primary PhysX Scene.
[0082.58] Log: Bringing World TE-OdW_Truppenuebungsplatz.TheWorld up for play (20) at 2012.06.24-00.47.09
[0082.80] WebAdmin: Starting Red Orchestra 2 WebAdmin...
[0082.80] WebAdmin: Creating IWebAdminAuth instance from: BasicWebAdminAuth
[0082.80] WebAdmin: BasicWebAdminAuth does not support hash algorithm sha1
[0082.80] WebAdmin: Creating ISessionHandler instance from: SessionHandler
[0082.80] WebAdmin: Updating news...
[0082.80] WebAdmin: No OnlineNewsInterface; news desk is unavailable
[0082.80] Log: Bringing up level for play took: 1.315378
[0082.80] Log: ########### Finished loading level: 2.566085 seconds
 
Last edited:
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Seems like a problem with the redirect?
And why I have just 1 playerfile (e.g. Coldsteel have 5 I think?!), I think that's why some textures are missing ingame?!

ColdSteel has that many support files simply because that's the way Drecks organized his content. I have two support files, but there is no reason why both of us could not have put everything custom into the map file.

What textures are missing in-game? Are they materials applied from stock packages or have you lifted them from some where else?
 
Upvote 0
Hi,

here are few screenshots.
The other problem is, I can see more static meshes in my map if I play it, so I cant edit it because I just can see it ingame and not in the editor?! :confused:

I would like to add this tank hit zones static mesh to my clan training map, but there are the textures missing.
 

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