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Priority Listing

Waldo

FNG / Fresh Meat
Jul 31, 2015
2
0
Could be a nice thread to uphold with a simple premise and explanation formatted list for the devs.

Features to be improved or added:

Building Destruction - most common immersion breaker currently in RO2, e.g. seeing arty hitting buildings...ugh
I would be pretty happy just having a revamped RO2 with buildings crumbling around me.
Light foliage interaction - simple bending of voliage as player passes through (see Far Cry 4)
Slipping & Stubbling - terrain played a particularly huge part. For example, falling when attempting a
muddy slope will add greater challenges, immersion & realism (see GTA5).
Tree destruction - trees should fall or break from significant impact, e.g. arty hitting trees or vehicle hitting trees
More Ground Detail - Vietnam war game will greatly benefit from a strong visual experience at low ground level or when prone. Better bump mapping and ground polygons idk.
Visible Vehicle Damage - e.g tank track deformation or tire blow-outs that also affect handling.
Focus Effect - blur peripheral objects (see GTA5). Improves immediate visuals in foliage and confines
Climbing/vaulting improvements
Friend icons - see players marked as friends as separate icons from squad and team players.
Intelligent Calls - a system that uses particular points to control vocal dynamics, e.g soft and quiet near enemies or enemy positions. Additional benefit of building tension.
Wildlife - sound of animals at least, birds flying over, little animals but I won't expect that much.

Asymmetrical gameplay and commander ability ideas.
Vietcong = soviet weapons supply; forward observers (intel on positions); activate traps; remote detonations; mobile spawn points and map advantages e.g. trip wires, tunnel systems.
Americans = gunship; napalm strike; air strike; huey drop etc.

I would suggest that players interact with aircraft as passengers only. Separation from air support could add a feeling of despair as well as a greater sense of place/immersion and squad dependence. I didn't even play single player as i think many did so perhaps leave it altogether or let it be created post MP.
 
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