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RO2 Partisan/Irregular Warfare gamemode?

One thing that I loved from the Battlefield 2 mod, Project Reality, was it's very addicting guerilla warfare gamemodes. Based on the modern day Search and Destroy operations, the gamemodes were very teambased, and required players to work together to search and destroy insurgent supply crates that are hidden across the map.
The insurgents were given numerous items to protect these crates[and to attack enemy bases with], which included mortars, IEDs, and improvised weaponry.

The Insurgency gamemode of Project Reality could be adapted to Red Orchestra 2 in a very similar concept... Axis Forces chase after Communist Sympathizers on the Eastern Front, destroy their supply lines, capture collabarators, tear down communist propaganda posters, ect.

One of the best things about an Insurgency gamemode though, is how open ended the communist insurgency in Eastern Europe was during the 2nd World War. The vast creativity of the weapons used by Communist Sympathizers wasn't simply limited to Mosin Nagants, and PPSHs.

For example with the Polish Insurgency, during the Warsaw Uprising you had the Lightning Pattern SMG:
Blyskawica.jpg



You also had the Bechowiec-1:
MWP_Bechowiec.JPG

In the background you can also see one of the very popular weapons used by insurgents, a sawn-off bolt action rifle. More commonly known as "Obrez"

A Mosin-Nagant version of the Obrez:
mosin-pistol.jpeg


Not to mention the K-Pattern Flamethrower!:
Warsaw_Uprising_by_Tomaszewski_-_Pasta_-_2.jpg


The vastness in weapons, tactics, and fighting doctrines used by different insurgent groups across Europe, would allow the Tripwire team to make several different DLCs based on certain Insurgent groups. Stuff like the French Resistance, Polish Resistance, Danish Resistance, and several communist sympathizer resistance groups, would make amazing expansions to Red Orchestra 2, and would allow the game to expand outside of the primary settings of Japs vs. Americans and Germans vs. Russians.
 
The S&D gamemode mod and the mode he is talking about is vastly different.

In Project Reality the Bluefor team is given a estimate of were the enemy chache is, which is usually atleast 25 meters large in radius. They have to search the whole area to find the cache, and is usually spawned 500+ meters away. And not only do they have to destroy one, they have to destroy about 5 caches all put in randomized locations.

The insurgency is given the defencive advantage against the enemy and spawns near or around the chache, given they build hideouts.

This mode could be simplified and adjusted for RO/RS, but it would take some work.

One thing that is hard to do is the fact that in PR mod the bluefor team has a massive equipment advantage that includes helicopters in addition to the normal armoured fighting vehicles and APCs. They also have a clear cut range advantage in the fact that nearly all of thier infantrymen have optics.

As you can tell this is all hard to emulate if you want it to be anywhere near the sheer scale of project reality insurgency warfare.
 
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The Blufor team could have tanks, infantry transporters, and light vehicles.
Opfor could work with capturing stuff like infantry transporters and using stuff like motorcylces and bicycles.

As for weapons, the Blufor would obviously be vastly superior in the regards to having weapons like semi-autos and automatics.
Opfor could be armed similar to the Japanese in RS. Bobby Traps, Roadside Bombs, and most of their infantry weapons are thrown together ditch guns. Weapons like improvised, inaccurate, short range mortars could be put down in weapon emplacements, and be used for ambush attacks on infantry groups in light vehicles.
The Polish and French resistance groups managed to make improvised bazookas for attacking tanks and such, but those were probably less effective then molotov cocktails, and anti-tank grenades.

For all intents and purposes, Opfor would be using inaccurate and most likely homemade weapons for attacking the Blufor. They would also most likely be only using their weapons until they can kill a squad of Blufor to take their weapons[as was intended for things like Liberator Pistols dropped for the French Resistance].

The best part about this concept though, as mentioned before, is that WW2 had several different resistance groups, which all used different improvised/homemade weapons, or were receiving prototype "insurgent" weapons from groups like the OSS and British SAS.

Hell, you could have them using stuff like old hunting rifles or single-shot shotguns and it could still work.
 
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I think the main thing holding this back is the fact that none of the maps we currently have are big enough for a game mode like this. Even most of the original Ostfront maps wouldn't suffice. Something like the more massive DH maps might do it , but I would imagine having a map that size in UE3 wouldn't bode too well
 
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Something like the more massive DH maps might do it , but I would imagine having a map that size in UE3 wouldn't bode too well

So in this case :
the problem is not weapons...but vehicles ( Motorbike BMW R75 or K500 Zundapp for axis, Kubelwagen for axis and M72 for soviets, and GAZ for soviets, and Opel Blitz for axis and ZIS 5 for soviets ) who are needed in partisan warfare maps.

One thing that I loved from the Battlefield 2 mod, Project Reality, was it's very addicting guerilla warfare gamemodes. Based on the modern day Search and Destroy operations, the gamemodes were very teambased, and required players to work together to search and destroy insurgent supply crates that are hidden across the map.
The insurgents were given numerous items to protect these crates[and to attack enemy bases with], which included mortars, IEDs, and improvised weaponry.

The Insurgency gamemode of Project Reality could be adapted to Red Orchestra 2 in a very similar concept... Axis Forces chase after Communist Sympathizers on the Eastern Front, destroy their supply lines, capture collabarators, tear down communist propaganda posters, ect.

I am not sure your idea is good. But you can do a special gamemode "Evacuation". Where partizan must convoy a wounded partizan Commander hunted by axis troop. Or you can convoy an enemy commander you have kidnapped !

Gamemode "Evacuation" or "Evac" can be interresting way for mode "skirmirsh". Or as another gamemode - players against players.

Or a Gamemode called "Mission" :
- first part : you convoy a wounded commander by step among forest and hill (he can't call arty or recon plane. Commander has just a pistol...).
- second part : you convoy in vehicle the commander (firefights on road inside kubelwagen and motorbike)

A Gamemode who start on step and finish in vehicles. If commander died your team lost ! If you reach the border of the map the partizan wins.

Or maybe a special position :
A little house inside a dark forest. But Germans are here ambushed ! Inside the house there is a radio you must reach to have contact radio who will confirm you time for night landing. If you don't reach the radio the plane will never come. The enemy commander must be convoyed until the plane alive !
 
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I could see some VIP gamemodes being setup, like the Partisans or Resistance Group having to find a shotdown pilot, and escaping to an evacuation area, but I'm confused about the last concept of basically being stuck in the woods and having to defend against a mass on-slaught of Nazi Zombies.
It doesn't really seem to fit the whole game style of Red Orchestra. The commanders would most likely be picked up the second they are seen.
 
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I love the Insurgency gamemode in ARMA, it's fun for the reasons stated by the OP. I think you could do it in HOS without vehicles, it'd just be more limited in scope. It's sort of like S&D except Axis doesn't know where the objectives are until they get close or actually find them. On maps like Bridges or Winterwald, there would be several ammo caches randomly stashed about the map and axis would be tasked with finding and destroying them. How? By scouting and searching for the enemy, they will usually cluster around what they need to defend.

Like with the Japanese in RS, give the insurgents boobytraps and a mishmash of weapons. Heavy on bolts and light on semis/autos.

It definitely forces teamwork and communication.
 
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One of the best things about an Insurgency gamemode though, is how open ended the communist insurgency in Eastern Europe was during the 2nd World War. The vast creativity of the weapons used by Communist Sympathizers wasn't simply limited to Mosin Nagants, and PPSHs.

I want to support this idea, but really, calling everyone that wanted to stop and kill the nazis a "communist sympathizer" is ridiculous, especially when you're talking about Polish underground weaponry.
 
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