In the interests of making an enjoyable game for all (bar seemingly the most rabid of 'history buffs'), game designers did
Yeah this stuff is really "enjoyable":
Video #1 T-34/85 penetrating a Tiger I frontally at four times the distance that it should:
YouTube - T34/85 vs Tiger I tank
Video #2 T-60's 20 mm penetrating things it should never be penetrating:
YouTube - Red Orchestra's unrealistic T-60 light tank
Video #3 PTRD weapon of mass destruction:
YouTube - Red Orchestra NoWay#01 PTRD-41 on Arad
NickRoman said:
The point is it isnt enjoyable for all except "gamers" who want "balance".
If this game were truly balanced the Panzer IV's would be deflecting just as many T-34 rounds as the T-34 is massively deflecting 75 mm KwK 40 rounds.
Tiger is one of those vehicles that does require alot of coordination between the gunner and commander and presuming you get the angle right you're invulnerable to any damage.
Angling should
not be needed in a Tiger I against soviet 76 mm calibers at all ranges and against the soviet 85 mm @ greater than 450 meters. The only weapon which you should be worried about in RO is the IS2...but I have experienced the Tiger I being all too many times destroyed by a SU 76 frontally in Krivoi Rog at rediculous distances both angled or not angled and by both AP or HE.
Oldih said:
Practically speaking when taking some other small details into account which are 99% absent in video games... it's not as unrealistic as one might think.
Bull. Red Orchestra fails at tanking realism and is fundamentally flawed at the basic level because:
*The devs seem to think that the T-34/76/85 is the equivalent to the Tiger I/Panther G
**and the PTRD to the Panzerfaust.
*For the first point here is some game code from the UC files found in your ROVehicles\Classes folder:
T3485//Armor
FrontArmorFactor=11
SideArmorFactor=6
RearArmorFactor=5
Health=800
HealthMax=800
T3476 is based off the T3485 so the values are the same//Armor
FrontArmorFactor=11
SideArmorFactor=6
RearArmorFactor=5
Health=800
HealthMax=800
Panther//Armor
FrontArmorFactor=18
SideArmorFactor=6
RearArmorFactor=5
Health=800
HealthMax=800
Tiger//Armor
FrontArmorFactor=14
SideArmorFactor=8
RearArmorFactor=8
Health=800
HealthMax=800
An observant person would immediately notice that the T34's, Tiger, and Panther all have the same Health of 800 which is instantly worrisome. Another point is that the Tiger and Panther's effective armour factors (cm) seem to at least resemble their real life counterparts whereas those of the T-34's have noticably too thick of a FrontArmourFactor. Ideally the frontal value should be no greater than 9 cm. The T-34 is 4.5 cm @ 60 degrees which equals 9 cm of effective armour. However due to poor armour quality some books mention that the soviets rated the frontal hull armour protection of the T-34 as ~ 75 mm of effective armour while others state that it was "slightly inferior in frontal protection to that of the KV1
S". So here is the KV1 S RO code:
KV1S//Armor
FrontArmorFactor=8
SideArmorFactor=6
RearArmorFactor=5
Health=600
HealthMax=600
Immediately noticable is the fact that the medium T-34 has 200 more health points than a marginally better protected and heavier KV1S. The FrontArmourFactor of both T-34's
should be very similar to that of the KV1S. The T-34/85's equivalent on the German side would be the Panzer IV
H, not the Tiger or Panther as some people seem to think as the P IV
H has a marginally better 75 mm weapon (ballistically and penetration wise) compared to the soviet
85 mm and similar frontal armour protection to the T-34/85. Here is its RO code:
PanzerIVH//Armor
FrontArmorFactor=8
SideArmorFactor=4
RearArmorFactor=2
bHasAddedSideArmor=True
Health=650
HealthMax=650
The Panzer IVH's ArmourFactors appear to be correct but as you can see it has about the same health of the KV1S and drastically less health than that of the T-34's. So in conclusion, RO's T-34's do not fit in the medium tank category as they have been unrealistically elevated with a FrontArmorFactor that is unrealistically too thick and the same health values of the Tiger and Panther which, coupled with an overdone angle code, enables it to take severe punishment and deflect numerous 75 mm and higher caliber rounds when it should not.
**For the second point watch Video #3 PTRD above. Realistically, the PTRD was considered a heavy and obsolete weapon which could not defeat 35 mm unless at ideal angles at suicidal ranges. In RO in the hands of an average player, the PTRD has the ability and power of a Panzerfaust enabling it to destroy
all German tanks currently in game with 1 or 2 well placed rounds including the skirted Panzer IV's and the
Tiger/Panther tank. Unrealistic elevation of an obsolete weapon to match the abilities of a Panzerfaust. One of the devs had this to say on the PTRD:
The only weapon that we did give a little extra "ooommfh" was the PTRD, since it was essentially outdated on any but the earliest maps. You won't be penetrating the front of a Tiger or Panther with it (as some have claimed), but it does have about 20% extra penetrating power just to make it somewhat useful in later war maps. It's also worth noting that the PTRD in game can't penetrate the Tiger from ANY direction, and the Tiger's side armor was 80mm.
Play Video #3 PTRD above and watch from 0:30 seconds to 0:45 seconds.