when hans' shield is broken, he gets completely knocked down. in my experience, this leaves SO much time for everyone to just lay into him... too much time, in my opinion. in general, hans is kind of a pushover, even on the higher difficulties.
i think instead of being knocked down when his shield breaks, he should just stumble. that's it really, i think he should stumble for a couple seconds and then go back into fighting mode. often times i find that when he gets knocked down from his shield breaking, he gets immediately knocked into his next healing phase because he was vulnerable for so long. so i guess not only should he stumble instead, but he also shouldn't stumble for anywhere near as long as he was knocked down for. i think what would make his fight interesting is the constant pressure, his stumble being a fleeting moment of respite.
i think it'd be extra interesting if he had a unique stumble animation, one where he stumbles back, shakes his head, and fans his arms out as he goes back into fighting mode.
that, and also i'd love for the quarterpounds to be removed from his fight on higher difficulties, they just feel... out of place in his fight, and more annoying than hard. i think this change would let hans keep the pressure on instead of the quarterpounds, making them redundant.
i think instead of being knocked down when his shield breaks, he should just stumble. that's it really, i think he should stumble for a couple seconds and then go back into fighting mode. often times i find that when he gets knocked down from his shield breaking, he gets immediately knocked into his next healing phase because he was vulnerable for so long. so i guess not only should he stumble instead, but he also shouldn't stumble for anywhere near as long as he was knocked down for. i think what would make his fight interesting is the constant pressure, his stumble being a fleeting moment of respite.
i think it'd be extra interesting if he had a unique stumble animation, one where he stumbles back, shakes his head, and fans his arms out as he goes back into fighting mode.
that, and also i'd love for the quarterpounds to be removed from his fight on higher difficulties, they just feel... out of place in his fight, and more annoying than hard. i think this change would let hans keep the pressure on instead of the quarterpounds, making them redundant.