I've seen some people suggest, both in these forums and elsewhere, that Killing Floor 3 should have an attachment system for weapons. I wholeheartedly disagree with this idea. An attachment system in Killing Floor isn't only unnecessary, but it would also ruin weapon/Perk identity.
Killing Floor is about using the equipment that fit your playstyle, not molding the equipment to fit your playstyle. If you want an optic on your gun, then use a gun with an optic. If you want less recoil on your gun, then play a Perk that reduces recoil (and so on and so forth). Giving players the ability to fully customize all weapons makes it so that the only meaningful distinctions between them are their dps and alternate firing modes, which makes the weapon selection much less unique and defeats the purpose of certain Perk Bonuses. Why use the H&K UMP if you can put a sight on the MP5? Why play Commando if you can reduce recoil on SWAT guns with a foregrip? An attachment system like Call of Duty's doesn't work for Killing Floor because it entirely goes against the game's design philosophy.
Adding more content and customization to a game doesn't automatically make it better. In my opinion, the weapon customization in Killing Floor should stay limited only to cosmetics, such as skins and charms. Killing Floor has always held an emphasis on how the Perks interact with the weapons and influence which weapons the player uses, and to throw that fundamental away to instead emphasize how the player interacts with the weapons would be a huge step backwards for the series.
Killing Floor is about using the equipment that fit your playstyle, not molding the equipment to fit your playstyle. If you want an optic on your gun, then use a gun with an optic. If you want less recoil on your gun, then play a Perk that reduces recoil (and so on and so forth). Giving players the ability to fully customize all weapons makes it so that the only meaningful distinctions between them are their dps and alternate firing modes, which makes the weapon selection much less unique and defeats the purpose of certain Perk Bonuses. Why use the H&K UMP if you can put a sight on the MP5? Why play Commando if you can reduce recoil on SWAT guns with a foregrip? An attachment system like Call of Duty's doesn't work for Killing Floor because it entirely goes against the game's design philosophy.
Adding more content and customization to a game doesn't automatically make it better. In my opinion, the weapon customization in Killing Floor should stay limited only to cosmetics, such as skins and charms. Killing Floor has always held an emphasis on how the Perks interact with the weapons and influence which weapons the player uses, and to throw that fundamental away to instead emphasize how the player interacts with the weapons would be a huge step backwards for the series.