Hello Devs,
I am sure you remember me, Des, since I've been with you since 1.0 and have bugged you about ragdolls ever since. I also want to thank you for making the First person sim that is actually worth playing.
As you know I've been gone the last 6 months due to my training, however I would like to suggest something that was beat into our heads during school of infantry that might have been suggested earlier or not. In any case it has to do with night vision.
During our night inflitration courses, our DI's and subsquently in SOI our combat intructors told us about the importance of preserving night vision, mainly by not looking at areas of intense light directly. This includes fires, flares, flashbangs, and the blasts of automatic weapons. They also stressed the importance of keeping both eyes open during aiming because during the night, you wont be able to see much with one eye closed, especially looking through a sight picture, of the venerable world war two rifles, much less through the night sight on an m16a4.
So my suggestion is to penalize the player for looking at bright areas of light for too long by limiting the ability to see anything in the dark. Also, to use the light as a cover for advancing troops. Such as having fires in front of the germans in order to prevent them from seeing the advancing russian troops. I dont know if this feature is able to be incorporated in RO with the engine, but I know that nothing is impossible.
I guess the effect would be sort of like the dxdlll nightvision loss in OFP except sustained for a bit more time.
I hope you can understand what I am talking about...
Semper Fan,
Dmitry