I've used SDK's before such as Valves Hammer editor and other tools, I've never really used the UDK or RO2 Editor before, I have a basic map created and I can spawn as either allies or axis, But, when trying to add a texture to anything(I mean anything); The content browser locks up and once even crashed my entire machine, I looked at possible fixes on these forums for about an hour and none seem to work and this "GameAsset" file I'm supposed to delete doesn't appear to be present, where is it supposed to be located?
Also another thing, being unfamiliar with how the editor works, How do I place down weapons or chose the spawn weapons? As I'm attempting at making a single-player linear-based map, i have a planned project already which I was going to create on the source engine, but i decided to use the RO2 engine and UDK instead as the engine is VERY well refined and the amazing cover system, guns and realism would make everything 10x better!
I wasn't the best at mapping on source, but I could make a fairly decent CSS map, and knew just about how the entire toolset worked, would anyone say that UDK/ro2 sdk is easier, or just the same to use? Seeing as how Hammer and the source SDK is 7 years outdated?
Thanks in advance, this is my first post at the forums
Scott.
Also another thing, being unfamiliar with how the editor works, How do I place down weapons or chose the spawn weapons? As I'm attempting at making a single-player linear-based map, i have a planned project already which I was going to create on the source engine, but i decided to use the RO2 engine and UDK instead as the engine is VERY well refined and the amazing cover system, guns and realism would make everything 10x better!
I wasn't the best at mapping on source, but I could make a fairly decent CSS map, and knew just about how the entire toolset worked, would anyone say that UDK/ro2 sdk is easier, or just the same to use? Seeing as how Hammer and the source SDK is 7 years outdated?
Thanks in advance, this is my first post at the forums
Scott.