Yeah, I don't find the Husks to be OP at all. More, they seem to be the straw that breaks the camel's back. In the previous version, when your group was teetering on the edge of dying, someone would drop the FP or scrake and people would get the breathing room to recover.
Now, the Husk ninja-snipes the weakest person in the group and the whole house of cards comes down, especially for zerkers who can't see anything between the blood splatter, screen shake and flame graphics. Husks really show how dangerous they are on levels like Farm, when you have 2-3 husks spawned and they start shooting you from a long ways away.
So much of this. The Husk gets annihilated with careful placement of shots, but that's assuming you have the breathing room to do it with. Every time I'm killed by a husk it's because I either A) can't see it behind a wall of zeds or B) I'm seriously low on health running away from from a group and it snipes me.
But if you HAVE the breathing room/precious few seconds to give to shoot at it, all you have to do is wait for it to fire, dodge, hunker down and zero in on its head. On hard mode, I've dropped it with a bullpup with ease. IMO it's perfectly balanced. And honestly when I first saw one I was highly unimpressed at its minimal damage... until our group was swarmed - and I saw just how dangerous they actually can be.
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